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Human

The most numerous of Theros's mortal races, Humans embody the mortal will to carve out a place for civilization from the wilds. Although other, smaller Settlements exist, the majority of Humans are associated with one of Theros's three major poleis: Meletis, Akros, and Setessa.   Human Names Human names tend to honor heroes or Philosophers of old—an aspirational nudge from parent to child in the hope that their offspring might one day live up to such a storied name.   Family surnames are uncommon in the human poleis, and people with the same name must find ways to distinguish themselves from one another. Some attach their place of birth or Residence to their own names. A merchant from Meletis named Brigone, for example, would be Brigone of Meletis. Others link their name to their trade, like Ristos the Learned, or Alesta the Hunter.   The most prestigious names however, are those earned through deeds or temperament. These names typically mark heroes, such as Hypatia of the Winged Horse, Kalogeros Doomhammer, or Ianthe the Bold.   Female Names: Agathe, Alesta, Arissa, Brigone, Callaphe, Corisande, Hira, Hypatia, Iadorna, Ianthe, Lidia, Luphea, Nymosyne, Olexa, Polyxene, Psemilla, Rakleia, Sophronia, Telphe, Tikaia, Vala   Male Names: Alkmenos, Basarios, Braulios, Drasus, Eocles, Hixus, Kaliaros, Kalogeros, Kanlos, Kleon, Kytheon, Lanathos, Lindos, Nyklos, Phrogas, Prokopios, Rhexenor, Ristos, Teraklos, Uremides, Verenes, Zenon
Standard Human   It’s hard to make generalizations about Humans, but your human character has these Traits.   Ability Score Increase. Your Ability Scores each increase by 1.   Age. Humans reach adulthood⁠ in their late teens and live less than a century.   Size. Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium.   Speed. Your base walking speed is 30 feet. Languages. You can speak, read, and write Common and one extra language of your choice. Humans typically learn the Languages of other peoples they deal with, including obscure dialects. They are fond of sprinkling their speech⁠ with words borrowed from other tongues: Orc Curses, Elvish musical expressions, Dwarvish Military phrases, and so on.
______________________   Variant Human   If your campaign uses the optional feat rules from chapter 6, your Dungeon Master might allow these variant Traits, all of which replace the human’s Ability Score Increase trait.   Ability Score Increase. Two different Ability Scores of your choice increase by 1.   Skills. You gain Proficiency in one skill of your choice.   Feat. You gain one feat of your choice.

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