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Character Creation

Hi! To make this campaign a bit more story involved and kept near its source material; there will be some changes in character creation. some limitations and some additions. ive also added a list of what every character should have.   Race The following races will be able to be chosen during character creation. if you really want to play something else let me know. im sure we can find a way to make your half gith half orc nomad space sword slinging wizbard fit a place.. somehow..  
  • Aasimar
  • Centaur
  • Changeling
  • Dragonborn
  • Firbolg
  • Gnome
  • Goliath
  • Half-Elf
  • Half-Orc
  • Halfling
  • Human
  • Kalashtar
  • Leonin
  • Loxodon
  • Minotaur
  • Orc
  • Satyr
  • Tabaxi
  • Tortle
  • Triton
  • Yuan-Ti Pureblood
Class Every class and subclass is allowed. please do make sure you make something like an artificer atleast based on ancient greek/theros.   Backstory   Write me something rich! get some good guys, some bad guys, some family guys and some other stuff!   - Archetype More than just for their deeds, heroes fill an important role among the inhabitants of Theros. Legendary heroes form a vast collection of well-known archetypes whose deeds create cultural touchstones and shape modern philosophies. They also embody the potential of mortals to be more than mere drops in the raging river of fate. Tales of heroes teach that greatness is achievable and that there is more to the world than what any one individual knows. The people of Theros see the truth of this in the powers of the gods and in the immortal constellations that fill the night sky. Even as the names of individual heroes might eventually fade away, their deeds live on as heroic archetypes—such as in the case of the nameless champion in the renowned epic, The Theriad. These archetypes teach and inspire, whether they’re represented in tales of journeys or creation, in sculptures rising above polis roofs, or in the temples of the gods. Throughout Theros, those who seek greatness typically begin by deciding what heroic archetype they most closely align with and letting that ideal influence their fate. The heroes illustrated throughout this introduction are examples of heroic archetypes. The General, the Protector, the Vanquisher, the Hunter, the Provider, the Warrior, the Slayer, the Philosopher, and others like them are idealized figures who appear in narrative and theatrical drama—sometimes with personal names attached, but often without. Tales describe the Slayer destroying a hydra … and a mighty cyclops, and a dragon, and a Nyxborn giant, and a lamia, and any number of other creatures. Did one Slayer do all that? No, the archetype has become the repository for legends about many different heroes, all of whom are notable primarily for slaying something.   The heroes of a Theros campaign might aspire to emulate one of the great heroic archetypes, or they might strive to forge an entirely new mythic identity, to be remembered by name in tales of glory forever.   Pick one of the following Archetypes:  
  • The General
  • The Protector
  • The Vanquisher
  • The Hunter
  • The Provider
  • The Warrior
  • The Slayer
  • The Philosopher
- God As a Demi-God, you have some divine blood in you. That said, your heritage does not define you, you can choose a different god to worship entirely. The central conflict in Theros is among gods, striving against each other over the devotion of mortals. Mortal devotion equates to divine power: when people fervently pray to a god, when they piously observe the god’s rites and sacrifices, and when they devoutly trust in the god’s divine might, the god becomes more powerful. The competition for mortal devotion isn’t necessarily a zero-sum game. The people of Theros don’t believe in one particular god to the exclusion of others, and the most pious people pray to all the gods with equal fervor. But a deity’s goal is to increase the number of people who, when faced with peril, will call on that god for help. It’s that trust, that reliance, that faith that gives the gods their power, not merely ideas and concepts.   Mortal beings—heroes and monsters alike—often become unwitting pawns in the contests of the gods. Having a powerful champion is an indication of a god’s power—and can potentially increase the god’s own power. A champion who acts as an agent of a god among other people helps increase those people’s devotion to the god. And if a hero should happen to strike down the agents of a rival god along the way, all the better.   Through the gods we're using the Piety system.   click HERE for the link on gods!   - Heroic drive The defining characteristic of a hero in Theros is their heroic drive—the force that impels them to live a life worthy of great epics. Ordinary mortals across the multiverse are driven to extraordinary deeds when they are called on to pursue their ideals, to protect their bonds, and to overcome their flaws. In Theros, heroic drive stems from the same sources, but the power of fate and myth destines every character for legend; all one must do is act and discover their own immortal tale.   - Amplified ideal Many characters’ ideals come directly from their service to a god. Each god’s description in chapter 2 includes a table you can use to determine your hero’s ideal if your character serves that god, instead of (or in addition to) an ideal derived from your background. But whether your character holds to one of those ideals, one from the Player’s Handbook or another source, or one of your own invention, try to state your ideal in the grandest possible terms to express your character’s heroic drive.   - Legendary bond The connections and goals that serve as characters’ bonds are powerful motivators, all the more so when they have supernatural origin or possess mythological weight. As with your character’s ideal, think on a legendary scale as you define your character’s bonds. What if a person mentioned in your bond is actually a god? Consider this twist on a bond from the urchin background in the Player’s Handbook: “I owe my survival to Phenax, god of thieves, who taught me to live on the streets while disguised as another mortal urchin.” In this case, the secret divine identity of the person in the bond makes the bond more significant.   - Tragic Flaw The heroes of Theros don’t often conform to tidy definitions of heroic morality and virtue, and they are often laid low by their own flaws. The Player’s Handbook encourages you to think of “anything that someone else could exploit to bring you to ruin or cause you to act against your best interests.” For a hero in Theros, a tragic flaw is something that the gods themselves might exploit or punish, with hubris being the classic example. The gods of Theros aren’t so concerned about “ordinary” flaws like addiction or laziness. Rather, consider a tragic flaw involving something you don’t want a god to learn or certain to provoke a god’s anger.   For example, some of the flaws listed for the outlander background in the Player’s Handbook could put a character into conflict with a god. “I remember every insult I’ve received and nurse a silent resentment toward anyone who’s ever wronged me” could cause significant problems when the character nurses a grudge against a god.   A tragic flaw can also be supernatural in nature. A hermit who harbors “dark, bloodthirsty thoughts that my isolation and meditation failed to quell” might have a sinister connection to the vicious god Mogis   Moment of birth When the lynx-constellation paces restlessly in the night sky, it is an omen that Nylea is worried. When the tides rise high in defiance of the natural cycle, that is an omen that Thassa is distressed. When rain falls on a sunny day, Keranos and Heliod must be in conversation. Through supernatural events such as these, evidence of the gods’ presence and influence is demonstrated, metaphorically manifesting their divine wishes. When you were born, your parent god sent an omen. message me to receive yours!   Supernatural Gift - AKA NEW STUFF Most heroes of Theros have some kind of supernatural aid to help them achieve their goals. Often this aid comes from the gods, but some heroes might find their support from other beings, such as the sphinx Medomai, an oracle like Atris or Kydele, or a repository of mystical knowledge. Some heroes are born with supernatural power or born as a result of supernatural events. A character in Theros begins with one supernatural gift chosen from those in this section. Work with the DM to decide where your character’s gift came from. Is it tied to the god you serve? Was it the result of a fateful encounter with a sphinx or an oracle? Does it indicate the nature of your birth? Each gift’s description also includes a table to spark your imagination as you think about your character’s gift.   These supernatural gifts are intended for starting characters, but some might be bestowed by gods as rewards for remarkable deeds.   Check this link HERE( if its not here.. shout at me on discord)     Good luck creating your characters!  
  • Race
  • Class
  • Backstory
  • - Archetype
  • - God
  • - Heroic drive
  • - Amplified ideal
  • - Legendary bond
  • - Tragic Flaw
  • Moment of birth
  • Supernatural Gift
 

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