Supernatural Gifts
Most heroes of Theros have some kind of supernatural aid to help them achieve their goals. Often this aid comes from the gods, but some heroes might find their support from other beings, such as the sphinx Medomai, an oracle like Atris or Kydele, or a repository of mystical knowledge. Some heroes are born with supernatural power or born as a result of supernatural events.
A character in Theros begins with one supernatural gift chosen from those in this section. Work with the DM to decide where your character’s gift came from. Is it tied to the god you serve? Was it the result of a fateful encounter with a sphinx or an oracle? Does it indicate the nature of your birth? Each gift’s description also includes a table to spark your imagination as you think about your character’s gift.
These supernatural gifts are intended for starting characters, but some might be bestowed by gods as rewards for remarkable deeds.
Anvilwrought
You were forged in the fires of Purphoros’s forge. Your appearance bears a metallic sheen and visible joints. The Anvilwrought Characteristics table suggests details of your life or origins. Additionally, you gain the following traits.
Constructed Resilience. You were created to have remarkable fortitude, represented by the following benefits:
- You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
- You don’t need to eat, drink, or breathe.
- You are immune to disease.
- You don’t need to sleep, and magic can’t put you to sleep.
- Sentry’s Rest. When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.
- d6 Characteristic
- 1 An oread who works in Purphoros’s forge is the closest thing I have to a parent.
- 2 Purphoros made me to serve him.
- 3 I was created decades ago and, fearing that I’m growing obsolete, recently fled Mount Velus.
- 4 Purphoros regrets my creation and wants to reforge me into something better.
- 5 Purphoros intended me to carry on his work by making even greater creations of my own.
- 6 Someone in Mount Velus implanted a terrible secret within me in order to smuggle it out into the world.
- Defy Death. You have advantage on death saving throws.
- Hard to Kill. When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. Once you use this trait, you can’t use it again until you finish a long rest.
- d6 Destiny
- 1 I’m destined to be the most skilled practitioner of a craft or trade.
- 2 I’m destined to earn a place among the stars of Nyx.
- 3 I’m destined to become a god.
- 4 I’m destined to liberate my beloved from the clutches of the Underworld.
- 5 I was born while a kraken ravaged Meletis, and I’m destined to destroy that kraken.
- 6 I’m destined to uncover the secret of the gods’ power.
- Enlightened Protection. You can cast protection from evil and good with this trait, targeting only yourself and requiring no material components. Once you do so, you can’t cast it in this way again until you finish a long rest. Wisdom is your spellcasting ability for this trait.
- Reject the Gods. You can’t gain or lose piety to any god. You instead gain the following traits at the character level listed in each one. Wisdom is your spellcasting ability for any spell that you cast through these traits.
- Iconoclast Hero 5th-level Iconoclast traitYou can cast dispel magic with this trait. Once you do so, you can’t cast it in this way again until you finish a long rest.
- Iconoclast Paragon 11th-level Iconoclast traitYou can cast dispel evil and good with this trait, requiring no material components. Once you do so, you can’t cast it in this way again until you finish a long rest.In addition, when you cast dispel magic using your Iconoclast Hero trait, you cast it as a 4th-level spell.
- Iconoclast Archetype 17th-level Iconoclast traitYou can cast antimagic field with this trait, requiring no material components. Once you do so, you can’t cast it in this way again until you finish a long rest.In addition, when you cast dispel magic using your Iconoclast Hero trait, you cast it as a 5th-level spell.
- d6 Characteristic
- 1 I blame the gods for the death of those I cared about.
- 2 Multiple gods seek to use me to their ends, so I try to avoid all divine entanglements.
- 3 It’s obvious the gods are fickle and unworthy of worship.
- 4 I know the world’s future lies with mortals, not gods.
- 5 I’m convinced the gods want me dead.
- 6 I refuse to be a pawn in divine schemes.
- Psychic Shield. You have resistance to psychic damage.
- Sphinx’s Shroud. You are immune to any effect that allows other creatures to sense your emotions or read your thoughts. Wisdom (Insight) checks made to ascertain your intentions or sincerity have disadvantage.
- d6 Characteristic
- 1 I was educated by a sphinx in the Dakra Isles.
- 2 I am a devout adherent to one of Meletis’s schools of philosophy (detailed in chapter 3).
- 3 I only speak in the past tense, as if all things I say have already transpired.
- 4 I have sworn a vow to allow no living person to see behind the mask that covers my face at all times.
- 5 Why wouldn’t I phrase every statement as a question?
- 6 I was born a sphinx, but a god cursed me into humanoid form and saddled me with the limits of mortal knowledge. I won’t rest until I break the curse.
- Boon Aura. Your allies within 5 feet of you have advantage on saving throws against being frightened or charmed, provided you aren’t incapacitated.
- Companion’s Protection. When a creature you can see within 5 feet of you is hit by an attack roll, you can use your reaction to cause the attack to hit you instead. Once you use this trait, you can’t do so again until you finish a long rest.
- d6 Relationship
- 1 Another character is my lover or dearest friend.
- 2 Another character is my sibling.
- 3 Another character is my parent or child.
- 4 Another character is a champion of my god.
- 5 After admiring another character from afar, I’ve finally won a position by their side.
- 6 I want nothing more than for another character to recognize my devotion and love me in return.
- Cloak of Stars. As an action, you wrap yourself in a starry cloak, appearing like a silhouette formed of the night sky. When you do, attack rolls have disadvantage against you. This cloak lasts for 1 minute, until you doff it (no action required), or until you die. Once you use this trait, you can’t use it again until you finish a long rest.
- Nyxborn Resistance. You have resistance to necrotic and radiant damage.
- d6 Origin
- 1 One of my parents is a nyxborn, a nymph, or some other supernatural creature.
- 2 I was formed from Nyx by one of the gods to serve as a divine emissary.
- 3 I’m a side effect of some other divine action.
- 4 A god witnessed my birth, making me what I am.
- 5 I was rescued from the Underworld and took on supernatural characteristics when I returned to life.
- 6 I’m a song or other work of art brought to life.
- d6 Quirk
- 1 Whenever my weapon strikes something, the weapon gives off a shower of starry sparks.
- 2 My hair moves as if in a perpetual breeze.
- 3 My anger smells like burning autumn leaves.
- 4 When the sun shines on me just so, I glimmer with many colors.
- 5 My laughter causes nearby birds to erupt in song.
- 6 People who sleep near me always dream of the sea.
- Ears of the Oracle. You can speak, read, and write Celestial, the language of the gods. In addition, a god might deliver a message through you, and you can decide whether to use your own voice or to allow the god’s voice to come through your mouth to deliver the message, translated into any language you speak.
- Oracle’s Insight. The gods give you flashes of insight that help you bring your efforts to fruition. When you make an ability check, you can roll a d10 and add the number rolled to the check. You can wait until after you roll the d20 before deciding to add the d10, but you must decide before the DM says whether the roll succeeds or fails. Once you use this trait, you can’t use it again until you finish a short or long rest.
- Oracle’s Piety. Your oracular abilities improve as your piety score increases. Instead of gaining the piety benefits associated with any god (as described in chapter 2), you gain the following traits when you reach the specified piety score.
- Augur Piety 3+ Oracle traitYou can cast augury as a ritual with this trait. Once you do so, you can’t cast it in this way again until you finish a long rest.
- Seer Piety 10+ Oracle traitYou can cast divination as a ritual with this trait. Once you do so, you can’t cast it in this way again until you finish a long rest.
- Sibyl Piety 25+ Oracle traitYou can cast commune as a ritual with this trait. Once you do so, you can’t cast it in this way again until you finish a long rest.You also can’t be surprised, provided you aren’t incapacitated.
- Divine Oracle Piety 50+ Oracle traitYou can increase your Intelligence or Wisdom score by 2, as well as increasing your maximum for the chosen score by 2.
- d8 Flaw
- 1 I know exactly how I’m going to die, and I can’t do or say anything to prevent it.
- 2 People who consult me for information rarely believe the answers I give them.
- 3 I’m haunted by nightmares foretelling the deaths of people I’ve never met.
- 4 I’m often distracted by the sights and sounds of things that other people can’t perceive.
- 5 A horrible monster in Nyx watches me constantly, and I see it every time I venture outdoors.
- 6 Any time I grow close to someone, I see them aged, dying, or dead.
- 7 Whenever I receive a divine vision, I get an intense pain in my head or chest.
- 8 One of the gods intends to use me as an oracle whether I want to listen or not.
- Pious Protection. If you fail a saving throw, you can reroll it, and you must use the new roll. Once you use this trait, you can’t do so again until you finish a long rest.
- Religious Study. You have advantage on any Intelligence (Religion) check pertaining to your chosen god.
- Starting Piety. You begin with a piety score of 3 with your chosen god.
- d6 Quirk
- 1 I often call people by the name of my god (or another god) by accident.
- 2 I stay up late at night watching the stars in hopes that my god will share a message with me.
- 3 I’m deeply jealous of my god’s oracles, who seem to have a more intimate relationship with my god than I can ever hope to attain.
- 4 I dream of one day entering Nyx and being granted a permanent place at my god’s side.
- 5 I have no home besides the temples of my god.
- 6 I can’t prove it, but I suspect that my god might actually be my parent.
- Unscarred Resilience. When you take damage, you can use your reaction to roll a d12. Add your Constitution modifier to the number rolled, and reduce the damage by that total. After you use this trait, you can’t use it again until you finish a short or long rest.
- d6 Origin
- 1 I was bathed in hydra’s blood as an infant, and my wounds close too quickly to become mortal injuries.
- 2 I swallowed a magic stone that fell from Nyx, which made my skin hard as rock.
- 3 When I was wounded as a child, a god healed me. Now wounds are reluctant to undo the god’s work.
- 4 I was rescued from the Underworld, and I’m not sure I fully returned to life—it’s always so cold.
- 5 I was born on one of the Dakra Isles. All my people are naturally resilient, a fact I didn’t realize until I lost my home and ventured into the world.
- 6 I don’t know who one or more of my parents is, but my resilience (and other hints) provide clues to their immortal identity.
Children
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