Chimera
This three-headed beast has been blessed with intelligence and provided the
position of guardian of the Oracle. It lives in a cave off
of the first landing one reaches while traveling up the
staircase toward the Oracle. Upon hearing approaching
footsteps, it will present itself to the approaching
creatures and request that they state their business.
If they wish to see the Oracle, then they have to prove
themselves worthy.
For many years the chimera has lived on Karpea, and
it has grown weary of its task. It is as much a prisoner
as the Oracle it guards, as it cannot leave its post. It is
curious about the world it knows it will never see and
often considers itself cursed—rather than blessed—with
intelligence. It is eager for new experiences, but it is also
quick to anger when faced with time-wasters and fools.
It has a central personality which can be exhibited
through any of its heads, however particular traits and
emotions are exhibited in the following way:
Dragon: Rage, deviousness, and cultivation.
Lion: Courage, wisdom, and kindness.
Goat: Curiosity, playfulness, and exuberance.
Children
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