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Champions of Karametra

Most champions of Karametra are advocates of community and family. They typically form tight-knit squads or surrogate families and take care of their people.  

DEVOTION TO KARAMETRA

Following Karametra means dedicating yourself to caring for others, promoting civilization and community, and putting the needs of others above your own. After all, Karametra asks nothing for herself.    As a follower of Karametra, consider the ideals on the Karametra's Ideals table as alternatives to those suggested for your background.  
d6 Ideal
1 Devotion. My devotion to my god is more important to me than what she stands for. (Any)
2 Civilization. Nature achieves its highest call ing when human communities make use of it. (Lawful)
3 Humility. I put the needs of others above my own and strive to lead through service. (Any)
4 Protection. I devote myself to ensuring that the vulnerable and the innocent can live in safety. (Good)
5 Bounty. I am generous and share what I have, hoping to improve the well-being of all around me. (Good)
6 Community. I strive to deepen the bonds of my family, companions, and neighbors. (Any)
   

EARNING AND LOSING PIETY 

You increase your piety score to Karametra when you expand the god's influence in the world in a concrete way through acts such as these:
  • Turning a wild field into fertile cropland
  • Feeding those who are starving
  • Defending a farm from monsters
  • Building or restoring a temple to Karametra
Your piety score to Karametra decreases if you diminish her influence in the world, contradict her ideals, or undermine her civilizing influence through acts such as these:
  • Destroying a settlement's food source
  • Releasing and scattering domestic animals
  • Diverting a water source needed for irrigation
  • Starting a fire that threatens a settlement
      KARAMETRA'S DEVOTEE   Piety 3+ Karametra trait     As a devotee of Karametra, you have proven yourself a worthy potential champion of the harvest god. As a bonus action, you can invoke her protection; spectral plants cover you, providing you with a +l bonus to AC for 1 minute. Once you use this trait, you can't use it again until you finish a long rest.   KARAMETRA'S VOTARY   Piety 10+ Karametra trait   You can cast create food and water with this trait. Once you cast the spell in this way, you can't do so again until you finish a long rest. Wisdom is your spellcasting ability for this spell.   In addition, you have advantage on saving throws against being poisoned.   KARAMETRA'S DISCIPLE   Piety 25+ Karametra trait   By performing an hour-long ritual, you can conjure enough grapes to fill three vials (4 ounces each) of wine. Each vial serves as a potion of healing for 24 hours, after which it loses this property. Once you use this trait, you can't do so again until you finish a long rest.     CHAMPION OF HARVESTS   Piety 50+ Karametra trait   You can increase your Constitution or Wisdom score by 2 and also increase your maximum for that score by 2.
Alignment: Usually neutral, often good Suggested Classes: Cleric, fighter, paladin, ranger Suggested Cleric Domains: Life, Nature Suggested Backgrounds: Acolyte, folk hero, guild artisan, soldier, urchin  

KARAMETRA'S FAVOR

Karametra grants her favor to champions in the mortal world who advance the cause of civilization and community. She nurtures the power and influence of those who provide food and care to others and has little patience for those who display arrogance and self-centeredness, instead elevating those who seek to elevate others. Although Karametra's demeanor is gentle, her call to service is nonnegotiable. She lavishes fortune and prosperity on those who serve her, but she will not be ignored. It is rare for her to abandon a champion, but neither will she allow a champion to abandon their service.   The Karametra's Favor table offers suggestions for what might make the god of the harvest take notice of you.  
d6 Circumstance
1 You were an orphan who wandered into one of Karametra's temples seeking a meal and a safe place to spend the night.
2 You are a village leader who sees caring for your neighbors as your most important job.
3 You pioneered an agricultural innovation.
4 Though you have no children of your own, you have assembled a tight-knit chosen family.
5 You nearly bled to death in a farm field.
6 You sought Karametra's help on behalf of your community during a drought or natural disaster.