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Aarakocra

Dwelling high in the Northern Oraniad Mountains and rarely interacting with other mortal creatures, the aarakocra, sometimes called birdfolk, evoke fear and wonder.   They are immigrants, refugees, scouts, and explorers, their outposts functioning as footholds in a world both strange and alien.  

Beak and Feather

  From below, aarakocra look much like large birds. Only when they descend to roost on a branch or walk across the ground does their humanoid appearance reveal itself. Standing upright, aarakocra might reach 5 feet tall, and they have long, narrow legs that taper to sharp talons.   Feathers cover their bodies. Their plumage typically denotes membership in a tribe. Males are typically brightly coloured, with feathers of red, orange, or yellow, while females usually have more subdued colours, most commonly brown or grey. Their heads complete the avian appearance, being something like a parrot or eagle with distinct tribal variations.  

Sky Wardens

  Nowhere are the aarakocra more comfortable than in the sky. They can spend hours in the air, and some go as long as days, locking their wings in place and letting the thermals hold them aloft. In battle, they prove dynamic and acrobatic fliers, moving with remarkable speed and grace, diving to lash opponents with weapons or talons before turning and flying away.   Once airborne, an aarakocra leaves the sky with reluctance. They sometimes forget or ignore vertical distances, and they have nothing but pity for those earthbound people forced to live and toil on the ground.  

Avian Mannerisms

  The resemblance of aarakocra to birds isn’t limited to physical features. Aarakocra display many of the same mannerisms as ordinary birds. They are fastidious about their plumage, frequently tending their feathers, cleaning and scratching away any tiny passengers they might have picked up. When they deign to descend from the sky, they often do so near pools where they can catch fish and bathe themselves.   Many aarakocra punctuate their speech with chirps, sounds they use to convey emphasis and to shade meaning, much as a human might through facial expressions and gestures. An aarakocra might become frustrated with people who fail to pick up on the nuances; an aarakocra’s threat might be taken as a jest and vice versa.   The idea of ownership baffles most aarakocra. After all, who owns the sky? Even when explained to them, they initially find the notion of ownership mystifying. As a result, aarakocra who have little interaction with other people might be a nuisance as they drop from the sky to snatch livestock or plunder harvests for fruits and grains. Shiny, glittering objects catch their eyes.   They find it hard not to pluck the treasure and bring it back to their settlement to beautify it. An aarakocra who spends years among other races can learn to inhibit these impulses.   Confinement terrifies the aarakocra. To be grounded, trapped underground, or imprisoned by the cold, unyielding earth is a torment few aarakocra can withstand. Even when perched on a high branch or at rest in their mountaintop homes, they appear alert, with eyes moving and bodies ready to take flight.  

Homelands

  Once tribes of aarakocra settle in an area, they share a hunting territory that extends across an area up to 100 miles on a side, with each tribe hunting in the lands nearest to their colony, ranging farther should game become scarce.   A typical colony consists of one large, open-roofed nest made of woven vines. The eldest acts as leader with the support of a shaman.  

Great Purpose

  Aarakocra enjoy peace and solitude. Most of them have little interest in dealing with other peoples and less interest in spending time on the ground. For this reason, it takes an exceptional circumstance for an aarakocra to leave his or her tribe and undertake the adventurer’s life. Neither treasure nor glory is enough to lure them from their tribes; a dire threat to their people, a mission of vengeance, or a catastrophe typically lies at the heart of the aarakocra adventurer’s chosen path.  

Aarakocra Names

  As with much of their speech, aarakocra names include clicks, trills, and whistles to the point that other peoples have a difficult time pronouncing them. Typically, a name has two to four syllables with the sounds acting as connectors. When interacting with other races, aarakocra may use nicknames gained from people they meet or shortened forms of their full names.   An aarakocra of either gender may have one of these short names: Aera, Aial, Aur, Deekek, Errk, Heehk, Ikki, Kleeck, Oorr, Ouss, Quaf, Quierk, Salleek, Urreek, or Zeed.  

AARAKOCRA BACKGROUNDS

  Backgrounds that are most appropriate for aarakocra include the outlander, the hermit, and the sage.   The small colonies of aarakocra are insular and remote, and few aarakocra live away from their roosts. In the Star Mounts of the High Forest in the Forgotten Realms, no more than a few dozen aarakocra live away from the nests of their families. Those that do are usually rangers or fighters, constantly patrolling for outside threats.

Aarokocra Traits

Ability Score Increase: DEX +2, WIS +1   Age: Aarakocra reach maturity by age 3. Compared to humans, aarakocra don’t usually live longer than 30 years.   Size: Medium - Aarakocra are about 5 feet tall. They have thin, lightweight bodies that weigh between 80 and 100 pounds.   Speed: 25ft (walking), 50ft (flying)   Languages: Common and Aeran   Talon Strike: Your talons are natural weapons which deal 1d4+STR slashing damage.   Winged: You have a flying speed of 50ft. You cannot use this flying speed if wearing heavy armour or if encumbered.

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