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Convention house rules

Game rules

Checking on the Coriolis Discord, I read that the publishers are OK with players recreating tables, figures and data from the RPG source material where the only purpose is the facilitation of playing their game and I hereby promise this is my only intent with this article. Here I've taken the Year Zero Engine to modify the Coriolis rules for my own games - Doctor Weather
These are the small rules tweaks that I do make even at conventions because I really believe they help bring the game alive for the players.    
Disconnect the skills from specific IconsTo make it easier for new players to think of something specific for their character's prayers, I let them call on whichever Icon for which they can think of something appropriate to the situation; this sometimes also helps people not get stuck on the one Icon.
One 6 is a complete success rather than a 'just made it'Some players love for every challenge to be passed by the skin of their teeth but others prefer to see the full fantasy of doing great things; to avoid any frustration of not feeling powerful in the system I lean things that little bit in the PCs' favour.
The first 6 of an attack roll can be spent on a manoeuvreThis is to stop fights where people roll few successes from being only less-interesting simple trades of basic damage. You can still only buy a critical hit after having spent one success on base damage but you can disarm, grapple and such with just one success.
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