Convention house rules
Game rules
These are the small rules tweaks that I do make even at conventions because I really believe they help bring the game alive for the players.
Disconnect the skills from specific Icons | To make it easier for new players to think of something specific for their character's prayers, I let them call on whichever Icon for which they can think of something appropriate to the situation; this sometimes also helps people not get stuck on the one Icon. |
---|---|
One 6 is a complete success rather than a 'just made it' | Some players love for every challenge to be passed by the skin of their teeth but others prefer to see the full fantasy of doing great things; to avoid any frustration of not feeling powerful in the system I lean things that little bit in the PCs' favour. |
The first 6 of an attack roll can be spent on a manoeuvre | This is to stop fights where people roll few successes from being only less-interesting simple trades of basic damage. You can still only buy a critical hit after having spent one success on base damage but you can disarm, grapple and such with just one success. |
.
Remove these ads. Join the Worldbuilders Guild
Comments