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Kharatuk blade

Whispers to the Star Singer campaign items

Checking on the Coriolis Discord, I read that the publishers are OK with players recreating tables, figures and data from the RPG source material where the only purpose is the facilitation of playing their game and I hereby promise this is my only intent with this article. The kharatuk are my own creation; the rules for weapons are from the Coriolis RPG - Doctor Weather
A 'super-advanced'-mercurium weapon forged by the kharatuk peoples of Ghodar. They are crafted into halberds, which is a signature weapon of the kharatuk culture, but can be split into 2 swords, 4 knives and combinations thereof.  

Artefact details

ORIGIN REQUIRES
...in order to use it
LEARN TO USE
...Science / mystic powers modifier
DP COST
...to use it
Old Horizon, kharatuk (d10) A brain that regularly controls 6 or more limbs * N/A, blade communicates to the wielder Varies, see below
* This is to activate the blade and to initiate the Icon-aspect powers. Once done however, the weapons can then be passed to anyone to wield.   JUMP TO CONTENTS  

Stats

BONUSINITIATIVEDAMAGECRITICALFEATURES
HALBERD+1+142Cell-powered; kharatuk; light; long; mercurium, advanced
SWORD+2032Cell-powered; kharatuk; light; mercurium, advanced
KNIFE+1+132Cell-powered; kharatuk; light; mercurium, advanced

FEATURES
---
  • Kharatuk: takes Icon-aspect enhancements, usually the Dancer aspect and two others; enhancements can be reprogrammed by a kharatuk AI
  • Light: only takes half an inventory slot
  • Long: +2 initiative on first round of combat
  • Mercurium, advanced:
    • A short pole that extends and grows a blade - old school in style, this occurs on spinning the item rather than the use of a button
    • As a fast action, wielder can transform the blade between its halberd, swords (2), knives (4) and sword and knives (1 and 2 respectively) states
  JUMP TO CONTENTS  

Icon-aspect enhancements

 
ASPECTKHARATUK AI DESCRIPTIONSTATS
MessengerTargets seem afraid of sound of the spinning blade
Two power levels: first generates DP; second, lesser power does not
DancerSpinning blades provide armour as part of attacksMany Armed God
---
Silent
Spread successes in attack and defence across multiple targets
Provides 1 point of armour
GamblerWielder strikes before opponents
Generates DP
DeckhandWeapons disarm and grapple
MerchantThe dropped blade, left behind, reappears in front of the bearerLucky Coin
---
Item cannot be lost, it always turns up somewhere
JudgeWeapons pierce targets
I.e. they reduce the target's block and armour values
TravellerIn combat, the wielder seems to have a choice of futures, in a small way similar to the Traveller talent
Generates DP
Lady of TearsWielder can fight spirits, and with some resistance to spirit void powersLady's Calm
---
Can hit spirits
Critical hits now possible against spirits
Crit value is 1 with spirits
---
Defence in spirit combat: 1 automatic success in defence; provides 4 extra MP to absorb stress damage
Faceless OneBlades attack with spiritual flames
Generates DP
  JUMP TO CONTENTS
CC 61, segment of The Deckhand GM articles
  • Kharatuk
  • Kharatuk blade - GM

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Cover image: sword by CoolCatGameStudio

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