Spirit ray
Old Horizon technology
A rough, black object with an oblong shape. One end is fitted with a grip; the other is sharp and glows on use. The object is robust and can be used either as a sharp or a blunt weapon.
Both a ranged and melee weapon
ORIGIN | REQUIRES ...in order to use it |
LEARN TO USE ...Science / mystic powers modifier |
DP COST ...to use it |
---|---|---|---|
Old Horizon (d10) | - | -3 | Special |
BONUS | INITIATIVE | DAMAGE | CRITICAL | FEATURES | |
---|---|---|---|---|---|
MELEE | +2 | 0 | 1+ special | 3, special | Light |
RANGED | +1 | +1 | Special | Special | Light Short range (20m) |
- Light: only takes half an inventory slot
CC 61, segment of The Deckhand
Rules source: Artifacts and Tech, page 8
Item type
Weapon, Other
- Alterations from source:
- 'Requires' changed to allow all party members to use it
- Damage and criticals changed because my players' targets are mostly darkbound and spirits, rather than humans, and "damage as a Vulcan pistol" is a little dull
- Article link for info yet to be revealed to players
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