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Hellebore

The flowers have five petal-like sepals surrounding a ring of small, cup-like nectaries which are actually petals modified to hold nectar. The sepals do not fall as petals would, but remain on the plant, sometimes for many months. Alchemist believe the longer the petals have rotted on the stalk the more potent the poison that will be created.  Sotnik Narg Girn, the hobgoblin warlord used Hellebore to poison the wells of the city of Arduin on the shores of Lake Amsoran, it is rumored the water is still tainted to this day.

Naturalism Throw:  8+   Alchemy Throw:  12+
Onset Time: 1 turn(injury)/1d3(ingested)   Save Modifier:  +2   Damage and Effects: 1d6 damage and sickness 1d10 days
Item type
Drug / Narcotic / Medicine
Base Price
225 GP

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