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Player races: what's available and what's not

The following lays out what playable races are allowed for a PC and what aren't. Also the rarity of these races in relation to the general population. Note: if you play a 'rare' race, be prepared to stand out almost anywhere you go.  

Settler Races

Half-orcsGenasi
Common Uncommon Rare Not Allowed
Human Gnomes (Forest and Rock) Deep Gnomes
Halflings (Lightfoot and Stout) Firbolg - Oldwood Dragonborn Ghostwise Halfling
Dwarves (Hill and Mountain) Genasi Duergar
Elves (High and Wood) Half-orcs Drow
Half-Elves Tieflings Aasimar
Tortle - Islander
Notes on Settler races: Dwarves, elves, gnomes and halflings are all descended from the original settlers or outsiders who arrived during the last centuries. Half-elves are descended from a a native elf and native human. Half-orcs should come from a small community in Mytros that has existed since its founding. Tieflings can come from a union between a mortal spellcaster and a fiend. A dragonborn could be someone who has the blood of a dragon in their veins.
 

Native Races

Common Uncommon Rare Not Allowed
Thylean Centaur Thylean Nymph (all varieties) Thylean Medusa Gygans
Thylean Leonin Thylean Siren
Thylean Minotaur Thylean Triton
Thylean Satyr
Notes on Native Races: Centaurs, Medusa and Minotaurs are monstrosities. Satyrs and Nymphs are fey. Sirens are celestial. Minotaurs are medium sized, not large.

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