DreadKlaw: Variant Orc
These Orcs can trace their lineage back to Gromm a powerful Orc warrior influenced by the God of Fear and Rogues, Sha. Seeing the power Sha could gain over his enemies using fear inspired Gromm to form his own clan based on these two tenets; Scare and Steal. Thy have forged a fearsome reputation as masters of manipulation and plunder. Raised in a harsh environment that values strength and cunning above all, they undergo a rite of passage known as the Trial of Fear upon reaching adulthood. During this trial, young Orcs face a series of challenges designed to test their ability to instill fear and bend others to their will. Those who emerge victorious are bestowed a rare and coveted honor—a juvenile Fearstalker, a creature feared by many in the land. The bond formed between an Orc and their Fearstalker is forged in the crucible of the Trial of Fear, creating an unbreakable connection between rider and mount.
Due to their fearsome and ruthless nature these orcs are highly distrusted among other civilizations in Timeuria. They are generally unwelcomed in most societies.
Ability Score Increase. When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. You can't raise any of your scores above 20.
Age. Orcs reach adulthood at age 12 and can live up to 80 years, but rarely do so.
Alignment. The orcs of Timeuria tend to lean towards chaotic alignments.
Size. You are Medium.
Speed. Your walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Menacing. You gain proficiency in Intimidation.
Dreadful Presence. As an action, creatures of your choice within a 15-foot radius must make a Wisdom saving throw (8 + Charisma modifier + profficiency) or become frightened for 1 minute. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Fearstalker Companion. You have a Juvenile Fearstalker companion that you may ride as a mount.
Languages. Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of languages to choose from. The DM is free to modify that list for a campaign.
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