Wildweaver: Ranger Subclass
3rd Level: Wild Essence - You gain a pool of energy points equal to your ranger level. These points represent your connection to the raw and wild magic in the world. Drawing in the raw and wild magic of the world takes it's toll, you must take a short or long rest to regain your expended energy points. As a bonus action on your turn, you can draw energy from this pool to enhance your attacks or perform other magical feats. You start by knowing the following features.
- Wild Shot. Immediately after you take the Attack action on your turn, you can spend 1 energy point to make an extra attack.
- Energy Surge. You can spend 1 energy point to regain hit points equal to your ranger level + your Wisdom modifier.
- Energy Tether. As you take make an attack you can spend 1 energy point to overcharge an arrow with pure energy. On a successful hit, the target must succeed on a constitution saving throw or be restrained until the start of your next turn.
- Velocity Stride. You can spend 3 energy points to move with incredible speed. Until the start of your next turn, attacks against you have disadvantage, your movement speed is doubled, and you gain advantage on Dexterity saving throws.
- Deflective Strike. As a reaction, when you would be hit with a ranged weapon attack that you can see, you can spend 2 energy points to fire an energy arrow directly back at the attacker. Make a ranged weapon attack against the original attacker. If your attack hits, it deflects the incoming attack and deals damage to the attacker.
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