Droaam in Tinkering | World Anvil
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Droaam

In Droaam are lycanthrope packs who have first hand experience and knowledge of the Silver Flame.
  completed quests Fixing the sewer problem for the lycanthrope pack, to get information about the silver flame.

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DM Info

adventure ideas page 198 EB

Adventure options

    • Thieves guild -> Maybe The Dark Pack alliance instead?
    • Working for House Tharashk
    • Captured & forced to solve something, make something go away or combat something by the mind flayers (graywall) or daughters of sora kell (great crag), or something else
    • Solving something or doing a commission
    • Finding the Venomous Demesne (prophecy probabilities?)
    • Attack by Breland (skirmish)
    • Warforged skirmish
    • Lycanthrope pack asks for something in return for information (pack leader - Richard)

Monster options

    • Displacer beast
    • Ettin
    • Fungi
    • Mold
    • Gargoye's
    • Hags
    • Gorgon
    • Hell hound
    • Banshee
    • Spectator
    • Chuul
    • Wraith
    • Bone Naga
    • Mimic
    • Oozes

 

Inhabitants

    • Gnolls
    • Goblins
    • Harpy's
    • Hob goblins
    • Orc's
    • Ogres
    • Lycantrhopes (bear, boar, rat, tiger, wolf)

 

General Information Droaam

Hallmarks: Byeshk ore, monstrous mercenaries Goblin is the primary language here
  Important facts
    • Droaam uses the supernatural abilities of its citizens as tools just as other nations of Khorvaire use magic. The Daughters of Sora Kell keep their people fed with troll sausage and use Harpy's song to quell brawls. When dealing with monsters in Droaam, consider the practical applications of their abilities
    • When the Church of the Silver Flame purged lycanthropy from the Five Nations, a number of lycanthropes escaped into the region that later became Droaam. The Dark Pack alliance of lycanthropes, worgs and other supernatural predators hunts southern Droaam.
    • In the past particular creatures dominated the communities of Droaam. The harpy flights lived in mountain peaks, while the medusas remained isolated in the citadel of Cazhaak Draal. Under the rule of the Daughters of Sora Kell, the Droaamites are creating cities where all manner of creatures live and work together.
    • Gnolls, orcs, goblins, ogres, trolls, harpies, minotaurs, medusas, tieflings, changelings, lycanthropes and other races unwelcome in civilized lands sought haven here.
To date other nations of Khorvaire have refused to recognize Droaam, and the region was not acknowledged in the Treaty of Thronehold. Droaam work closely with House Tharashk, selling the services of monstrous soldiers and laborers and byeshk ore (a form of metal with magical properties). Most monsters that inhabit Droaam worship the Dark Six, but other religious traditions flourish as well.
 
 

Droaamites

Droaam is a nation of monsters ruled by the Daughters of Sora Kell. Each of these three hags is a legend in her own right, the subjects of tales used to frighten children. Eleven years ago, they seized the lands west of the Graywall Mountains and founded the nation of Droaam. Although Breland laid claim to these barren lands, Galifar had never tamed this wild region. Gnolls, ores, and goblins commonly sought haven here, as well as ogres, trolls, harpies, minotaurs, medusas, tieflings, changelings, lycanthropes, and other races unwelcome in civilized lands. In the past, these creatures fought one another more often than they raided human settlements. Under the leadership of the Daughters of Sora Kell, they have new purpose. The Daughters use an army of ogres and war trolls to maintain order. To date, the other nations of Khorvaire have refused to recognize Droaam, and the region was not acknowledged in the Treaty of Thronehold. Most people believe that the monstrous nation can't last-that even the Daughters can't hold the disparate alliance togetherbut Droaam is currently thriving and stronger than ever. Droaam works closely with House Tharashk, selling the services of monstrous soldiers and laborers and byeshk ore, a form of metal with magical properties. Beyond that, it's a still-expanding frontier nation. The cities of Graywall and Great Crag grow larger and more organized every day, and the rest of Khorvaire is uneasy with the potential power of a fully realized Droaam. The monsters that inhabit Droaam retain their racial subcultures. Most worship the Dark Six, but other religious traditions flourish as well.
 

The Last War - Aftermath

Droaam is barely a decade old. The treaty nations refuse to acknowledge its sovereignty; according to the terms of the Treaty of Thronehold, it's a rebellious territory of Breland. As a renegade nation, it is a haven for war criminals and deserters, as well as brigands and mages pursuing forbidden paths of magic. The monsters of Droaam have no particular love for these bandits and fugitives, and outlanders have to watch their step. Tensions remain high on the border with Breland, resulting in constant skirmishes and raids. Deeper within the nation, the Daughters of Sora Kell build their power. Graywall and the Great Crag are constantly expanding, with goblins and ogres laboring through the night. Warlords drill their troops, forcing all manner of monsters to work together. A predatory aspect permeates life in Droaam but also a sense of excitement, the belief that the Daughters will lead Droaam to greatness. For centuries the people of Droaam have hidden in the shadows; now they stand in the light, and they are proud.
 

Cities & Sites

In the past, particular creatures dominated the communities of Droaam. The harpy flights lived in mountain peaks, while the medusas remained isolated in the citadel of Cazhaak Draa!. Under the rule of the Daughters of Sora Kell, the Droaamites are creating cities where all manner of creatures live and work together.

Graywall - city

Known as the Gateway to Droaam, this city sits on the border to Breland. Though dominated by monsters and ruled by a mind flayer, Graywall is both a center for trade and a haven for deserters and fugitives. The dragonmarked houses maintain outposts in Graywall, and House Tharashk governs the Calabas, the foreign quarter inhabited by humans and other people from elsewhere in Khorvaire.
 
 

The Great Crag - Capital

Built atop ancient goblin ruins, the Crag is the seat of the Daughters of Sora Kell. Few outsiders have seen this thriving city of monsters. Of the dragonmarked houses, only House Tharashk has a presence in the city.
 

The Venomous Demesne - Hidden City

This hidden city is ruled by families of tiefling warlocks who wield powerful magic and craft dark wonders. The Venom Lords are a group of tiefling warlocks who form an influential power group in Droaam.
  Originally hailing from the nation of Ohr Kaluun in Sarlona, they fled their homeland long ago and found a new home in the desolate marshes south of Blackwater Lake. Here they practiced dark magic for thousands of years, forgotten by the outside world and ignoring it in turn, until their citadel the Venomous Demesne was discovered by Sora Katra, who drew them out into contact with the outside world once more.
  The tieflings of Droaam are not as deranged as their cousins in the Demon Wastes, but every bit as callous and calculating.
 
Towns/Villages/Misc
Towns: Graywall - Vralkek Villages: Znir Castle/forts: Turakbar's first - Stonejaw Keep - Graywall outpost - Tzaryan keep - Mordain’s hall - Grimstone Keep Ruins: The Fallen Demesne - Karthoon Tor - Suthar Draal - Cazhaak draal Site: The six Kings Mountains: Graywall mountains - Byeshk Mountains Lakes: Black water lake - Scar river - Azure bay - Manta Bay
 
 

From the book / sort with above info


 
  Important NPC’s Daughters of Sora Kell (page 82 EB - patron immortal being sora kell) Sora Kell’s three daughters, hags - the gifted oracle Sora Teraza, the cunning trickster Sora Katra and the viscous monster Sora Maenya - rule the nation of Droaam either to facilitate their own scheming or at their mother’s command. Each has a legend in her own right, the subjects of tales used to frighten children. Eleven years ago they seized the lands west of the Graywall Mountains and founded the nation of Droaam. Sora Katra controls a criminal gang (Daask) in Sharn. The Daughters use an army of ogres and war trolls to maintain order. Sora Maenya (children story: sora maenya can crush a giant with her bare hands. She can eat the whole creature and still be hungry. If you’re bad, she’ll come in the night and carry you away. She’ll make a lantern of your skull and torment you until the end of time) House Tharask (mark of finding) Finding Tharashk Human, half-orc Bounty hunting, investigation, prospecting
  Warlords who rule a territory in their name Prince of Bones (ancient troll said to be too evil too die) Queen Sheska (medusa, where even trees are turning to stone) King of Kobolds Harpies Gargoyles The Last War According to the terms of the Treaty of Thronehold, Droaam is a rebellious territory of Breland. As a renegade nation it is a haven for war criminals and deserters, as well as brigands and mages pursuing forbidden paths of magic. The monsters of Droaam have no particular love for these bandits and fugitives and outlanders have to watch their step.
  Tensions remain high on the border with Breland, resulting in constant skirmishes and raids. Deeper within the nation, the daughters build their power.
  Cities
  Graywall Known as the Gateway to Droaam, this city sits on the border to Breland. Though dominated by monsters and ruled by a mind flayer, Graywall is both a center for trade and a haven for deserters and fugitives. The dragonmarked houses maintain outposts in Graywall, and House Tharask governs the Calabas, the foreign quarter inhabited by humans and other people from elsewhere in Khorvaire.
  The Great Crag Built atop ancient goblin ruins, the Crag is the seat of the Daughters of Sora Kell. Few outsiders have seen this thriving city of monsters. Of the dragonmarked houses, only House Tharashk has a presence in the city.
  The Venomous Demesne This hidden city is ruled by families of tiefling warlocks who wield powerful magic and craft dark wonders.
  Towns/Villages/Misc Towns: Graywall - Vralkek Villages: Znir Castle/forts: Turakbar's first - Stonejaw Keep - Graywall outpost - Tzaryan keep - Mordain’s hall - Grimstone Keep Ruins: The Fallen Demesne - Karthoon Tor - Suthar Draal - Cazhaak draal Site: The six Kings Mountains: Graywall mountains - Byeshk Mountains Lakes: Black water lake - Scar river - Azure bay - Manta Bay
  Combat Puzzles Investigation
  Story Arc*/

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