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Goblin

Goblins were a race of small and numerous goblinoids common throughout Toril, often living in underground caverns near the surface known as lairs. The race was often, though not always, dominated by other goblinoids, most commonly hobgoblins.

Goblins in Tiriande

Goblins are much more accepted and integrated into the society in Tiriande, where they make up a small but significant minority. Similarly to orcs, they are underrepresented in the upper reaches of society due to a mix of factors (but largely societal stigma, lessened though it is).   Goblins are common in the Thieves' Court.   The rest of this article details goblins as they are seen on Toril and other spaces of the Prime Material plane. It may therefore be coloured by those attitudes.   Description Goblins usually stood between 3′4″‒3′8″ (1‒1.1 m) and weighed about 40‒55 lb (18‒25 kg) on average. They had flat faces, sloped back forehead, broad noses, pointed ears, and small, sharp fangs. and their eyes varied in color from red to yellow. Their skin color ranged from yellow through any shade of orange to a deep red, though they also came in shades of green. All members of the same tribe normally shared the same skin color   Goblins typically dressed in dark leathers soiled by poor hygiene and colored in a similar range of tones to their skin.

Personality

Like other goblinoids, goblins often had a short temper, and were more easily provoked than individuals of most other races. They often found it difficult to overcome this short fuse, and had a sense of greed that made it difficult for them to act altruistically. They also generally took sadistic pleasure in exacting revenge once crossed. Young goblins were taught from an early age to rely only on themselves, and that to survive, they needed to be aggressive and ruthless. To a goblin, it didn't seem logical to treat others as well or better than you would treat yourself; rather, they believed in preemptively removing potential rivals before they could become a threat. Expatriated goblins would sometimes try to recreate the circumstances of their culture, preying on the weaknesses of others in non-goblin communities.   Despite their generally poor reputation however, not all goblins were dim-witted or evil. Some goblins have risen to become heroes, gaining enough renown to be accepted into the civilized world of other, more commonly good races. Those goblins seeking this path may have found it difficult to overcome their temper and greed, as well as the cultural influence of their brethren, but those who did often found it could be more rewarding, in the long run at least, to serve good rather than to serve evil. Those that did often made use of their ill-gained talents as rogues or fighters.

Society

Goblins were not known for having their lives valued. Goblin society was tribal by nature, generally led by the strongest (and sometimes smartest) around, who normally had access to the best weapons. Leaders among the race often came to power through betrayal or aggression rather than by more peaceful means, or as clerics of the goblin gods. Because of the violent nature of goblin culture, it was not uncommon for goblins to come under the domination of individuals from a larger, more physically powerful culture, most typically larger goblinoids such as hobgoblins or bugbears.   Goblins had little concept of privacy, living and sleeping in large communal areas with only the leaders living separately in their own private chambers. As such, goblin lairs were often stinking or soiled, though easily defended when under assault and layered with simple traps for such purposes. The innermost chambers of goblin lairs were usually the most densely-populated and well-defended. Goblin settlements were often filled with young goblin children, partially due to gender roles, though young goblins did not outnumber adults since their lives were often at least as dangerous as their forebears.   Some goblin tribes were not above waylaying travelers on the road or in forests and stripping them of their possessions. Goblins sometimes captured slaves to perform hard labor in the tribe's lair or camp.

Homelands

Goblins often inhabitated temperate plains, though many were also known to live in caverns or underground.

Basic Information

Biological Traits

Short, agile, flat face, persuasive personality, stealthy, deceitful, small fangs, pointed ears

Civilization and Culture

Interspecies Relations and Assumptions

Goblins were often considered little more than a nuisance. They did not get along well with most other races and were particularly suspicious of other goblinoids. Goblins had a somewhat ambivalent relationship with orcs and half-orcs, whom they'd work with on occasion, but the only true allies of the goblin race were worgs, who often acted as mounts and fighting companions for goblins.   Goblins had particularly adverse relations with dwarves, gnomes, and Tel-quessir.   Some were known to domesticate huge wolves.
Lifespan
40-60 years
Average Height
4'
Average Weight
50 lbs

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