Lizardfolk
“In all my dealings with the lizardfolk. I was never able to tell what they were thinking. Their reptilian eyes belied no hint of their intentions. I gave them supplies. They gave me the willies.”— A merchant's account of the lizardfolk.Lizardfolk, also known as lizard men, were a race of reptilian humanoids native to Toril.
Lizardfolk in Tiriande
Lizardfolk are rare in Tiriande, finding the environment and cityscape insuitable to their tastes. Before the Vent, there were enclaves of lizardfolk living in various outer levels of the realm, but in the years post-Vent few have shown up. The rest of this article describes lizardfolk as found on Toril and other spaces outside the Dungeonscape.Description
Lizardfolk were semi-aquatic[9] reptilian humanoids. Their skin was covered in scales and varied in color from dark green through to shades of brown and gray. Taller than humans and powerfully built, lizardfolk were often between 6 and 7 feet (1.8–2.1 m) tall and weighed between 200 and 250 pounds (90.7–113 kg). Lizardfolk had non-prehensile muscular tails that grew to three or four feet in length, and these were used for balance.They also had sharp claws and teeth. Although non-reptilians struggled to tell the difference between males and females, lizardfolk could easily distinguish themselves. Lizardfolk had to keep their skin relatively moist and needed to wet their bodies regularly if they were in dry climates. For this reason they were particularly fearful of desert landscapes.Abilities
Lizardfolk were strong and hardy beings, and their thick scaly hides protected against attack. They could hold their breaths far longer than humans could, up to twice as long as an equivalent human. This ability enabled them to operate underwater in their marshy homes. The lizardfolk's tails aided them in keeping their balance and in leaping, and made them particularly gifted swimmers. Lizardfolk were also noted to have darkvision.Personality
Lizardfolk had no interest in money or jewels. They also did not much value accumulating knowledge if it was not practically useful. They largely valued things based on whether or not it was good to eat. If it was, it quickly got their attention; if not, it was ignored. Lizardfolk could often become distracted at the appearance of food, even if they were in combat.[12] They were easier to parley with after a meal, and a hungry lizardfolk was completely obstreperous. Lizardfolk could be highly dangerous when provoked. However, they were not inherently evil; they were simply savage and had a hard time fitting in with the civilized world. Those that ventured into towns or cities were often alarmed, frightened, or offended by the environment. Few tried to adapt, let alone assimilate into Faerûnian societies. Instead, they felt their part was to learn about "softskin" ways and in turn show them how "real people" lived.Homelands
Lizardfolk generally inhabited marshes and swamps in the temperate and warm regions of Faerûn. The majority dwelled in swamps in well-hidden lairs, but around a third of the lizardfolk population actually laired in underwater caves that were filled with air. There were populations of lizardfolk in Chessenta and the Chondalwood, around the Lake of Steam and the Vilhon Reach, on the Nelanther Isles, and in the Western Heartlands. In particular, communities lived in the Deepwash, the Flooded Forest, the Marsh of Chelimber, the Marsh of Tun, and the Great Swamp of Rethild. Lizardfolk could also be found in the cooler swamps of the Sword Coast like the Lizard Marsh and the swamps at the mouth of the Winding Water. In Chult, lizardfolk could be seen on the shores of the River Olung.
Lifespan
Up to 80 years
Average Height
6' - 7'
Average Weight
200-250 lbs
Average Length
3' - 4' tail length
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