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Elementalborne

Recorded here are a number of primarily Elemental traditions based around the same origin. Ancient Technomages developed a method of embedding constructs, and later creatures, with specifically attuned magical circuits so that they would bear certain magical abilities and properties which they can easily harness. Since then this art has been spread and distorted from its original purpose and methods in many ways, but the base concept remains.   Note: The Center of Power Drawback may be freely exchanged with the Exposed Matrix Drawback, from the content introduced by the third party Technomancy Sphere. The aforementioned circuits are found all over the bearer's body, but are not entirely physical in nature. The Center of Power or Exposed Circuits may be wherever, and represent spiritual focal points. These circuits have a bright, neon appearance with coloring appropriate to the associated element, without actually providing light; unless the Minor Bioluminescence trait is taken and used.  

Airborne

Your ethereal nature is attuned to elemental air by way of magical circuits embedded throughout your spiritual, and possibly physical, being. These circuits emit an immaterial glow and are centered around some point from which your reservoir of mana is drawn. Relevant spheres come to you naturally, and magic flows through you as air through a series of tubes. The pressures of your mana is especially important for you manage, but your magics are particularly mutable.   Magic Type: Arcane
Casting Ability Modifier: Charisma
Drawbacks:
  • General: [Center of Power or Exposed Matrix], Mental Focus, Rigorous Concentration, Witchmarked
  • Creation: Material Focus (gas)
  • Destruction: Energy Focus (air)
  • Telekinesis: Flight
  • Weather: Limited Weather (Wind)
Boons: Metamagic Expert, Embodiment (air)  

Fireborne

Your ethereal nature is attuned to elemental fire by way of magical circuits embedded throughout your spiritual, and possibly physical, being. These circuits emit an immaterial glow and are centered around some point from which your reservoir of mana is drawn. Relevant spheres come to you naturally, and magic flows through you like a raging inferno. You must be able to quickly redirect the flow of your mana, and are always at risk of getting burned.   Magic Type: Arcane
Casting Ability Modifier: Charisma
Drawbacks:
  • General: [Center of Power or Exposed Matrix], Madness Mantra, Somatic Casting, Witchmarked
  • Creation: Material Focus (plasma)
  • Destruction: Energy Focus (fire)
  • Weather: Limited Weather (Heat)
Boons: Overcharge, Embodiment (fire)  

Earthborne

Your ethereal nature is attuned to elemental earth by way of magical circuits embedded throughout your spiritual, and possibly physical, being. These circuits emit an immaterial glow and are centered around some point from which your reservoir of mana is drawn. Relevant spheres come to you naturally, though your many flows slowly. It is so heavy that it can overwhelm your targets, but the time you need leaves you vulnerable.   Magic Type: Arcane
Casting Ability Modifier: Charisma
Drawbacks:
  • General: Extended Casting, [Center of Power or Exposed Matrix], Vulnerable Spellcaster, Witchmarked
  • Creation: Material Focus (stone)
  • Destruction: Energy Focus (stone)
  • Protection: Crystalline
  • Telekinesis:Limited Telekinesis (stone)
  • Weather: Limited Weather (Aridity)
Boons: Overwhelming Power, Embodiment (earth)  

Waterborne

Your ethereal nature is attuned to elemental water by way of magical circuits embedded throughout your spiritual, and possibly physical, being. These circuits emit an immaterial glow and are centered around some point from which your reservoir of mana is drawn. Relevant spheres come to you naturally, and magic flows through you like water. Unfortunately, so does your blood.   Magic Type: Arcane
Casting Ability Modifier: Charisma
Drawbacks:
  • General: Anemic, [Center of Power or Exposed Matrix], Emotional Casting, Witchmarked
  • Creation: Water Wizard
  • Destruction: Energy Focus (cold)
  • Telekinesis: Limited Telekinesis (water)
  • Weather: Limited Weather (precipitation)
Boons: Easy Focus, Embodiment (water)