Living Circuit
There are some who seek to emulate Ark's logical and constructed nature. Using technology and hard science, they are able to inscribe special circuitry onto their bodies which allows them to recreate complex magic. Due to their knowledge of the inner workings of their circuits, they can also draw out more power when modifying their magic. While these effects are active, their corresponding inscribed circuitry glows and projects around the user's body.
Magic Type: Technomancy
Casting Ability Modifier: Intelligence
Drawbacks: Charged Spells, Exposed Matrix, Incompatible Energies (Technomancy version), Material Casting, Skilled Casting (Craft(Mechanical))
Boons: Easy Focus, Techno-Miraculous, Metamagic Expert
Casting Ability Modifier: Intelligence
Drawbacks: Charged Spells, Exposed Matrix, Incompatible Energies (Technomancy version), Material Casting, Skilled Casting (Craft(Mechanical))
Boons: Drawback Feat (Bottled Spells), Techno-Miraculous, Metamagic Expert Note: Exposed Matrix applies to whoever activates one of your Charged Spells.
Casting Ability Modifier: Intelligence
Drawbacks: Exposed Matrix, Incompatible Energies (Technomancy version), Material Casting, Wild Magic
Boons: Easy Focus, Techno-Miraculous
Casting Ability Modifier: Intelligence
Drawbacks: Charged Spells, Exposed Matrix, Incompatible Energies (Technomancy version), Material Casting, Skilled Casting (Craft(Mechanical))
Boons: Easy Focus, Techno-Miraculous, Metamagic Expert
Variants
Circuit Tinker
Rather than using only themselves as the focus for their circuitry, Circuit Tinkers can inscribe their circuits into small fragile technological devices. Magic Type: TechnomancyCasting Ability Modifier: Intelligence
Drawbacks: Charged Spells, Exposed Matrix, Incompatible Energies (Technomancy version), Material Casting, Skilled Casting (Craft(Mechanical))
Boons: Drawback Feat (Bottled Spells), Techno-Miraculous, Metamagic Expert Note: Exposed Matrix applies to whoever activates one of your Charged Spells.
Script Kiddie
These circuit users eschew the crafting their own circuits in favor of quick referencing the circuits of those before them. Magic Type: TechnomancyCasting Ability Modifier: Intelligence
Drawbacks: Exposed Matrix, Incompatible Energies (Technomancy version), Material Casting, Wild Magic
Boons: Easy Focus, Techno-Miraculous
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