Rhythm of Tolaris
Mages have discovered that Tolaris still lives on strong in the planet itself. The ever-present heartbeat of Tolaris can be felt by those who attune themselves with the earth. Using Tolaris as their drums, these mages learn to sync their steps to this rhythm, allowing them to channel powerful magic through the earth itself.
Mages who use the Rhythm of Tolaris can only select the Metal or Earth Geomancy packages from the Nature Sphere.
Magic Type: Divine
Casting Ability Modifier: Charisma or Constitution
Drawbacks:
Boons: Fortified Casting, Embodiment (Stone), Drawback Feat (Witchwarped (Tremorsense 20 ft)). Special: For the Skilled Casting drawback, these mages use the ground as their instrument and can not perform without touching the ground. This perform is so loud that it automatically breaks stealth. In exchange, these mages receive a +1 competence bonus to your CMB to perform the trip combat maneuver and to their CMD to resist the trip maneuver. This bonus increases by 1 at 6th level and every 3 levels thereafter, to a maximum of +5 at 15th level.
Casting Ability Modifier: Charisma or Constitution
Drawbacks:
- General: Center Of Power (Feet), Draining Casting, Skilled Casting (Dance or Percussion), Somatic Casting (x2), Witchmarked (scent of petrichor)
- Creation: Down To Earth or Limited Creation (alter)
- Destruction: Energy Focus (Choose Stone or Crystal)
- Protection: Alternate Aegis (Obstruction), Crystalline
- Telekinesis: Limited Telekinesis (Choose Stone or Metal)
- Warp: Limited Warp (Dirt or Natural Stone)
Boons: Fortified Casting, Embodiment (Stone), Drawback Feat (Witchwarped (Tremorsense 20 ft)). Special: For the Skilled Casting drawback, these mages use the ground as their instrument and can not perform without touching the ground. This perform is so loud that it automatically breaks stealth. In exchange, these mages receive a +1 competence bonus to your CMB to perform the trip combat maneuver and to their CMD to resist the trip maneuver. This bonus increases by 1 at 6th level and every 3 levels thereafter, to a maximum of +5 at 15th level.
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