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Sethir

Summary

Location

The westernmost side of the Tor'Saarn's mainland.

[color:#FFA339]Rough size

[/color] Difficult to attain, as some territories borders are disputed.

Geography

A wide range of territories, ranging from Seofare's rainforests to the snow-capped pines of Oron'hye.

Gods

The Godcasters Kilric, Endros and Olrad.  

People

Dominant cultures

Sethiri caster-worship

Populaces

Sethiri humans.

Boundaries

The Sethir breaks, a series of rivers separating the states from each other and the rest of Tor'Saarn.

History

Creation

The states of Sethir trace their origins (and name) to the Territory Sethir, which began to collapse during the early second age. The territory of Sethir was founded fully within a few decades of the first age of the grand calender as their were few sentient races living in the area, primarily only forming a handful of loose-nit tribes which were rapidly absorbed into the encroaching Tiorath Hierarchy.

Early history

After the Sundering of Tiorath much of the empires states fell, inevitably causing unrest even in it's oldest territories. Rising tensions in Sethir, sparked by inaction from Tiorath (who were focused on rebuilding the isles) would break out into civil war amongst the numerous sub-factions and tribes of Sethir, causing a period of war that would last for more than 60 years.

Later history

The war came to an end with the Ascension of the Godcasters and the drafting of The Gateway Pact.

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