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Memory Philter

This swirling liquid is the collected memory of a mortal who willingly traded that memory away to another entity.

Mechanics & Inner Workings

When a creature touches the philter, it feels a flash of the emotion contained within. The holder can unstopper and pour out the philter as a standard action, unless otherwise specified. The philter’s effects take place immediately, either on the holder or on a creature of his choosing within 30 feet. If the target is unwilling, it can make a Will save to resist the effect of the philter (save DC listed in each entry below). A creature affected by a philter experiences the memory contained in the vial.   A memory philter can only be used once, but the vial can be reused to store a new memory.  

Lesser Memories

A lesser memory philter may house one of the following two memories:  

Bonds of Friendship

Reaction when attacked to activate; Wisdom save DC 11 + holder's Charisma bonus; the target must attack another designated creature or end its attack until the end of the target's next turn. To create this philter, a humanoid must sacrifice a happy memory of a time with a friend.  

Coward’s Shame

Standard action to activate; Wisdom save DC 11 + holder's Charisma bonus; the target is frightened and flees from the holder until the end of its next turn. To create this philter, a humanoid must sacrifice a memory of a failure or embarrassment.  

Standard Memories

A standard memory philter may house one of the following two memories:  

Youthful Joy

Standard action to activate; The target gains 3d8+3 hp and reduces any exhaustion levels they have by one. To create this philter, a humanoid must sacrifice a treasured childhood memory.  

Righteous Wrath

Standard action to activate; Wisdom save DC 14 + holder's Wisdom bonus; all successful attacks both by and against the holder’s foes within 30 feet are automatic critical successes until the end of the holder’s next turn. The holder is unaffected. To create this philter, a humanoid must sacrifice a memory of a moment of bravery in battle.  

Greater Memories

A greater memory philter may house one of the following two memories:  

Raging Lust

Standard action to activate; Wisdom save DC 15 + holder's Charisma bonus; the target is charmed by the holder like the spell charm person. If the target fails the save a second time, it is dominated (as the spell dominate person). If the target fails the save again, it is permanently dominated until he or she spends at least three days away from the holder, at which point another save is allowed after completing a long rest until once again in the presence of the holder. A successful save ends the effect for good. To create this philter, a humanoid must sacrifice all memory of a romantic partner.  

Widow’s Tears

Standard action to activate; Wisdom save DC 15 + holder's Wisdom bonus; a single target within 30 feet is overcome with devastating grief. It is stunned for a number of rounds equal to the holder's Wisdom bonus. To create this philter, a humanoid must sacrifice all memory of a loved one who has passed away.
Item type
Consumable, Magical
Related Technologies
Rarity
Lesser: Uncommon   Standard: Rare   Greater: Very rare
Weight
1/4th lbs
Base Price
Lesser philter: 2,000gp; Standard philter: 9,000gp; Greater philter: 25,000gp
Raw materials & Components
Creating a new phial requies a vial, jar, box, or other small container worth one fourth of the cost of the item, depending on rarity, and an amount of special links, powders, herbs, and other ritual components of an equal value.   Storing a new memory in an existing phial requires a few herbs costing 25 gp, a 10 minute ritual and the sacrifice of a memory. The required sacrifice is detailed in each memory entry.

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