Dragonborn
Born of dragons, as their name proclaims, the dragonborn walk proudly through a world that greets them with fearful incomprehension. Shaped by dragons themselves, dragonborn originally hatched from dragon eggs as a unique race, combining the best attributes of dragons and humanoids. dragonborn are faithful servants to true dragons. The blood of a particular type of dragon runs very strong through dragonborn clans. These dragonborn often boast scales that more closely match those of their dragon ancestor—bright red, green, blue, or white, lustrous black, or gleaming metallic gold, silver, brass, copper, or bronze.
Ability Scores: Str +2; Cha +1
Size: Medium
Speed: 30 ft.
Languages. You can speak, read, and write Common and Draconic.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Forceful Presence. You can use your understanding of creative diplomacy or intimidation to guide a conversation in your favor. When you make a Charisma (Intimidation or Persuasion) check, you can do so with advantage. Once you use this trait, you can't do so again until you finish a short or long rest.
Draconic Ancestry. You have draconic ancestry. You gain traits based on you blood.
Blood of Ignis
Fire Resistance. You have resistance to fire damage.\
Blazing Soul: Fill yourself with the energy of a raging inferno. Once per battle you may enter this state. This state lasts for 3 turns While in this state you gain an extra attack with each weapon and deal 1D8 Fire Damage on hits.
Blood of Hydroxis
Emissary of the Sea. Aquatic beasts have an extraordinary affinity with your people. You can communicate simple ideas with beasts that can breathe water. They can understand the meaning of your words, though you have no special ability to understand them in return.
Guardians of the Depths. Adapted to even the most extreme ocean depths, you have resistance to cold damage.
Blood of Terramitha
Stonecunning. Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
Rocky Scales. You have advantage on saving throws against poison, and you have resistance against poison damage.
Blood of Githra
Calming Winds. You have advantage on saving throws against the charmed and frightened conditions.
Extra Language. You can speak, read, and write one extra language of your choosing.
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