Harengon

The Harengon are a mobile race with the ability to get out of a tight spot. While they make natural rogues, the strengths of this race fit well with any class. Harengon are humanoid rabbitfolk. Over time, they have spread throughout the world thanks to their spirit of freedom and love of travel. The traits of the Harengon are a strong fit thematically. They focus on a rabbit’s keen senses and jumping ability to create a character that is mobile, quick, and able to avoid danger   Ability Scores: Dex +1; Wis +1 Size: Small/Medium Speed: 30 ft.   Size. You are Medium or Small. You choose the size when you select this race.   Languages. You can speak, read, and write Common and one other language   Hare-Trigger. You can add your proficiency bonus to your initiative rolls.   Beast Sense. You have proficiency in the Perception skill.   Lucky Footwork. When you fail a Dexterity saving throw, you can use your reaction to roll a d4 and add it to the save, potentially turning the failure into a success. You can't use this reaction if you're prone or your speed is 0.   Rabbit Hop. As a bonus action, you can jump a number of feet equal to five times your proficiency bonus, without provoking opportunity attacks. You can use this trait only if your speed is greater than 0. You can use it a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

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