Description
This windowless, two-story structure has a single door tucked near a corner on the ground floor.
Lower floor
The ground floor is one big work area containing a smelter, drums filled with clockwork parts, and a dizzying array of tools. Mounted on one wall is an iron ladder that ends before a trapdoor in the ceiling.
Inscribed on the floor is a complex geometric design that pulsates with light. This workshop is where the clockwork automatons protecting the city of Neverlight are created. The workshop contains a smelter used to fabricate parts and tools.
Geometric Design. A detect
Magic spell reveals an aura of
Abjuration magic around the complex geometric symbol inscribed on the floor. When a creature enters the space above the symbol for the first
Time on a turn or starts its turn there, that creature becomes the target of a crown of madness spell (save DC 15) that has a duration of 1 minute.
The trapdoor in the ceiling opens into another, smaller floor.
Upper floor
The workshop’s upper floor consists of a sparse room furnished with a simple cot and worktables covered in schematics. An iron safe, five feet on a side, stands against one wall, its thick metal door fitted with a combination lock and a handle.
Safe. The safe can’t be moved, and a detect magic spell reveals an aura of abjuration magic around it.
A character equipped with thieves’ tools can spend 1 minute trying to crack open the safe door, doing so with a successful DC 20 Dexterity check. Alternatively, a character can spend 1 minute pressing their ear to the safe’s door while trying to delicately pick its combination lock, opening the door with a successful DC 16 Dexterity (Sleight of Hand) or Wisdom (Perception) check. The safe door also opens when the proper command word is spoken within 5 feet of it. A knock spell or similar magic also opens the safe.
If the safe door is opened by any means other than speaking the proper command word, an alarm spell ring and a
Gnome mage use a dimension door spell to appear in the middle of the room and attacks any burglars she sees.
The safe contains an onyx-studded jewelry box worth 250 gp. The box is unlocked and holds the following items:
- Zircon ring (60 gp)
- Three amethysts (100 gp each)
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