Clockwork automatons workshop

The Clockwork automatons workshop is the most important workshop in Neverlight, as it serve to construct and repair the automaton defending the cities.
Type
Workshop

Description

This windowless, two-story structure has a single door tucked near a corner on the ground floor.  

Lower floor

The ground floor is one big work area containing a smelter, drums filled with clockwork parts, and a dizzying array of tools. Mounted on one wall is an iron ladder that ends before a trapdoor in the ceiling.   Inscribed on the floor is a complex geometric design that pulsates with light. This workshop is where the clockwork automatons protecting the city of Neverlight are created. The workshop contains a smelter used to fabricate parts and tools.   Geometric Design. A detect Magic spell reveals an aura of Abjuration magic around the complex geometric symbol inscribed on the floor. When a creature enters the space above the symbol for the first Time on a turn or starts its turn there, that creature becomes the target of a crown of madness spell (save DC 15) that has a duration of 1 minute.   The trapdoor in the ceiling opens into another, smaller floor.  

Upper floor

The workshop’s upper floor consists of a sparse room furnished with a simple cot and worktables covered in schematics. An iron safe, five feet on a side, stands against one wall, its thick metal door fitted with a combination lock and a handle.   Safe. The safe can’t be moved, and a detect magic spell reveals an aura of abjuration magic around it.   A character equipped with thieves’ tools can spend 1 minute trying to crack open the safe door, doing so with a successful DC 20 Dexterity check. Alternatively, a character can spend 1 minute pressing their ear to the safe’s door while trying to delicately pick its combination lock, opening the door with a successful DC 16 Dexterity (Sleight of Hand) or Wisdom (Perception) check. The safe door also opens when the proper command word is spoken within 5 feet of it. A knock spell or similar magic also opens the safe.   If the safe door is opened by any means other than speaking the proper command word, an alarm spell ring and a Gnome mage use a dimension door spell to appear in the middle of the room and attacks any burglars she sees.   The safe contains an onyx-studded jewelry box worth 250 gp. The box is unlocked and holds the following items:  
  • Zircon ring (60 gp)
  • Three amethysts (100 gp each)

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