This curse inflicts the target with a bitter and self-destructive greed. The target must make a Wisdom saving throw (DC 16), which is modified by the Curse Strength Table. On a successful save, the target becomes aware that somebody attempted to curse them. On a failed save, the target becomes cursed. Upon the completion of this curse’s triggering event, the target automatically advances to stage 1 of this curse.
Triggering event
The next time the target completes a long rest, they notice they have lost a valued item.
Stage 1
The cursed creature becomes compelled to steal trinkets they do not own.
Stage 2
The cursed creature finds a secret place to start stashing their hoard, and becomes anxious about leaving the location of their hoard for extended periods of time. Additionally, the cursed creature has disadvantage on Wisdom saving throws.
Stage 3
The cursed creature is driven to transform their hoard into a labyrinth of possessions and treasure they have stolen. The cursed creature cannot leave this labyrinth. Additionally, the cursed creature’s Wisdom score becomes 6, unless it was already lower.
Culmination
Upon failing the final escalation check, the cursed creature twists into a deformed figure and becomes a Verminous Abomination. If the creature is a player character, they become an NPC under the GM’s control.
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