Curse of the Grave Robber

This curse haunts the target with a dark creature. The target must make a Wisdom saving throw (DC 16), which is modified by the Curse Strength Table. On a successful save, the target becomes aware that somebody attempted to curse them. On a failed save, the target becomes cursed. Upon the completion of this curse’s triggering event, the target automatically advances to stage 1 of this curse.  

Stage 3

Each character that gains the curse is hunted by a wraith that appears at sunset and vanishes at dawn, pursuing the single-minded goal of slaying the cursed individual. The wraith manifests in an unoccupied space within 30 feet of its victim. Destroying the wraith grants a temporary reprieve; it doesn’t reform for 10 days. You can scale this curse for lower- and higher-level characters by choosing another kind of creature.


Cover image: Farewell by Greg Rutkowski

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