Humble Town
Humble Town is a relatively small city and the capital of the Autumn Court.
Geography
The city is an echo of Craag An in the prime material plane, except it is an actual city, and not forged into the trunk of the trees. As an echo of the dryad city, it is also located in a thick forest, Thick bushes of flowers, and the blinding light of the sun make for a really hard to traverse natural maze leading in or out of this city.Description
The thriving community attracts people from faraway lands, like traveling merchants, explorers, and foreign dignitaries. Citizens of the color forest who don’t live in the city routinely journey there to trade goods, stock up on supplies, engage in artistic endeavors, or simply to catch up on the latest news and gossip. Effectively everyone in the color Forest is connected to Humbletown. Virtually anything can be found in Humbletown, if you know where to look. The majority of the city’s inhabitants are well-meaning, decent folk, but like any city there are dark alleys and back rooms. Crime here is usually kept in check by the Perch Guard, but while the city guards are vaunted as being among the best in the Wood, illicit activities continue under the cover of darkness. Humbletown is divided into three main levels where people live, work, and go about their lives: the canopy, the ground, and the roots. City gates, located at strategic points around the city, are the only sanctioned ways to enter the city, and are monitored by Perch Guard watchposts. Beside those gates there are no officially authorized ways to leave or enter the city, and Perch Guard are constantly on the lookout for smugglers.Canopy
The canopy is home to the birdfolk of humbletown and is a series of carefully shaped trees around and in the city. In the canopy can be found:- The headquarters of the Perch Guard.
Ground
The largest section of the metropolis, many fey make their homes here, the ground can be one of the most confusing and disorienting areas of Humbletown for new travelers. Pathways split and diverge, sometimes tapering off into nothing. Systems of specially-designed cold lanterns serve as signposts along the main paths. These lanterns use either captured fireflies or motes of magic to provide light, depending on the neighborhood. In either case, lamplighters are tasked with making sure they stay lit during the day to provide a day/night cycle. On the ground a market thrives. Here, stalls of all kinds cluster around central support pillars. They showcase unique wares and niche foods and cultural goods. There are also curiosity shops and sellers of regional wares, such as crystals harvested from the backs of young basilisks. Additionally, the market is home to inns, taverns, and public houses. This is the best place in Humbletown to find serviceable goods and adventuring gear for those looking to save favors or coins. in the market, numerous shops can be found, including:- The Morning Dew is a local inn, it has a few rooms for travelers, and it is the best place to get all the local rumors.
- Zephyr and co is a tailor offering magical clothes suited for animal-like creatures, and can also make clothes for pets.
- The Mini Market, a small market in which one might find a bit of everything and a whole lot of nothing.
- A large library, that served as the home of the ancient archfey, hold many fables and poems, as the previous archfey was an avid hoarder of those kinds of litterature.
- The largest house serves as the home of the current archfey, Hap'Robin, It is nothing like a castle, yet the intricate design and nice arches making for a front porch let anyone know this place as higher standards.
Comments