Iron Corruption

A common affliction of slaves working in iron mines. Working in extreme toil and misery while being exposed to large amounts of iron dust puts one at risk of contracting Iron Corruption. A creature exposed must succeed on a DC 13 Conesitutuion saving throw or become corrupted. One day after infection, the creature's skin takes on a dull-blueish gray hue, and the creature begins to feel as if his bones and skin are slowly turning to metal. . The creature takes a -1 penalty to Dexterity and a +1 bonus to AC. At the end of each long rest after the symptoms appear, the penalty worsens by 1. When it reaches -5, the citcim is pertified until its body is restored by magic such as lesser restoration or heal.
Other names
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Type
Magical disease
Symptoms
Hardening skin
Transmission
unknown
Incubation period
varies
 

History

Origin
unknown


Cover image: Farewell by Greg Rutkowski

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