Mushroom Forest

To the east of the savannah, giant mushrooms appear. These, generally between four and six meters high, constitute a very strange forest. The spores they give off, of a magical nature, make this area one of the most magically charged places, so any magic used in the heart of this forest is likely to create some... unexpected events. The Minotaur, who settled in the middle of this forest, burned the land, hoping to get rid of the effect of the mushrooms around their camps, seeing this as another enemy to be destroyed. However, the mushrooms grow back faster than they can be burned.  

Features

Mushrooms can be deadly, delicious, or both. The mushroom of this forest have magical properties. Creatures proficient in the Medicine, Nature, or Survival skills might be versed on the subject of fungi, especially the magical kind, since the beneficial effects can save lives or bestow unusual powers. But when an unknown variety of fungus is encountered, only an expert can identify it and determine its properties.  

Magic Mushroom Effects

  The source of magic is damaged or corrupted in this region. Magic is unpredictable, and strange results occur when a creature casts a spell. Consider rolling on the Unraveling Magic Effects table when the following circumstances occur in the region:  
  • Any charges are expended in a magic item.
  • A spell slot of 1st level or higher is expended.
  • A dragon, a fey, or an elemental of challenge rating 5 or higher dies.
 

Unraveling Magic Effects

Geography

Type
Forest

Comments

Please Login in order to comment!