Sea Ghost

The Sea Ghost is not a famous ship. You won't have heard of it, you wouldn't recognize it, and if you're lucky, you'll never encounter it. As its name suggests, this "ghost" means to pass quietly through the night and leave little trace behind. If you do see this specter, you might be marked next for the grave.   The Sea Ghost is a smuggling ship crewed by the Longstraw Pirates, though it also keeps a few secrets beneath its decks and among the barrels and crates of stolen goods and contraband?   The captain is a mean-spirited swashbuckler by the name of Sigurd Snake Eyes, and she's been using the Sea Ghost to smuggle goods in and out of Nicodranas for years.  

Description

The Sea Ghost is a single-sail ship, ninety feet long from prow to stern and twenty-six feet across as its widest point. Its main deck sits about nine feet above the waterline, with cabins at fore and aft. The ship is made largely of wood, through every part is slick with saltwater.   To board the Sea Ghost, you first must wait for it to come to you. That means setting up a watch on the shores of Nicodranas until the smuggling ship makes its next visit and then rowing out to meet it. Adventurers face a choice between sneaking aboard from the seaward side of the ship while the crew is busy signaling the shore or bluffing the smugglers into lowering a rope ladder.  

Decks

If the alarm is raised upon boarding the Sea Ghost, adventurers will likely face an all-out battle on the slippery decks of the ship, Mind your feet!   The main deck of the Sea Ghost presents the most obvious opportunity for an open battle between adventurers and pirates. There's a wide slippery wooden floor, ropes from which to swing, and barrels to hurl, and It provides you with the chance to toss people overboard! It's the perfect place for a swashbuckling sword fight, and perhaps the only place on the ship where long-distance attacks will be effective.   However, there are also several cabins that open directly onto the deck, and adventurers don't know what lurks behind those doors. There may be vast treasures or reinforcements.  

Cabins and Galley

Beneath the raised forecastle and poop deck at the fore and aft of the ship are some of the ship's most important rooms, including the captain's cabin, the galley, and a cabin where some unexpected guests are staying, a trio of fierce and terrible Lizardfolk.  

Cargo Hold

Below the main deck are the crew's quarters and the cargo gold. The hold contains most of the contraband that the ship is smuggling, though some rare treasures may lurk elsewhere on board.  

The Blige

You never know where smugglers might stash their treasure. Maybe even in the space between the lower deck and the hull? Or maybe the only things lurking down here are flesh-burrowing rot grubs?  

Crow's Nest

Forty feet above the deck and accessible only by rope ladder is a lookout point at the top of the ship's mast. Adventurers who lack caution may get a nasty surprise when one of the smugglers starts raining arrows down on their heads!  

Map

Sea Ghost
The Sea Ghost is not a famous ship. You won't have heard of it, you wouldn't recognize it, and if you're lucky, you'll never encounter it. As its name suggests, this "ghost" means to pass quietly through the night and leave little trace behind. If you do see this specter, you might be marked next for the grave.
 

Crew

Configuration


Crew
10
Passengers
10
Cargo
30 tons
Travel Pace
5 miles per hour


Cover image: Merchant ship by Dashinvaine

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