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Camp Vengeance - Wachtürme

Die Wachtürme, die hoch über der Palisade aufragen. Während das Obergeschoss geschützt ist (3/4 Cover), wird das untere provisorisch trocken gehalten, was nicht immer gut klappt. Die meisten Offiziere wohnen hier. Es sind zwar zwei Wachen angedacht, aus Personalgründen ist meist aber nur eine hier.
Typ
Tower, Wall
Übergeordneter Ort

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Guard

Medium humanoid (any race), any
Armor Class 16 (chain shirt, shield)
Hit Points 11 ( 2d8+2 )
Speed 30ft

STR
13 +1
DEX
12 +1
CON
12 +1
INT
10 0
WIS
11 0
CHA
10 0

Skills Perception +2
Senses passive Perception 12
Languages any one language (usually Common)
Challenge 1/8 (25 XP)


Actions

Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 ( 1d6+1 ) piercing damage, or 5 ( 1d8+1 ) piercing damage if used with two hands to make a melee attack.


 

Guards include members of a city watch, sentries in a citadel or fortified town, and the bodyguards of merchants and nobles.

Guild Feature

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