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Gruta Halsdottir

Gruta Halsdottir

Die Kastellanin von Fort Belurian. Sie ist dafür zuständig Probleme zu lösen, die Patroullien zu überwachen, Strafen festzulegen und Besucher zu begrüßen. Sie entscheidet, ob Besucher auf Liara Portyr treffen dürfen.
Gesinnung
Lawful Neutral
Aufenthaltsort
Spezies
Ethnie
Children
Gender
weiblich
Augen
Dunkelgrau
Haare
Blond
Größe
1.75 m
Gewicht
70 kg
Zugehörige Organisation

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Knight

Medium humanoid (any race), any
Armor Class 18 (plate)
Hit Points 52 ( 8d8+16 )
Speed 30ft

STR
16 +3
DEX
11 0
CON
14 +2
INT
11 0
WIS
11 0
CHA
15 +2

Saving Throws Con +4, Wis +2
Senses passive Perception 10
Languages any one language (usually Common)
Challenge 3 (700 XP)


Brave. The knight has advantage on saving throws against being frightened.


Actions

Multiattack. The knight makes two melee attacks.

Greatsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 ( 2d6+3 ) slashing damage.

Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 ( 1d10 ) piercing damage.

Leadership (Recharges after a Short or Long Rest). For 1 minute, the knight can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the knight. A creature can benefit from only one Leadership die at a time. This effect ends if the knight is incapacitated.

Reactions

Parry. The knight adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon.


 

Knights are warriors who pledge service to rulers, religious orders, and noble causes. A knight’s alignment determines the extent to which a pledge is honored. Whether undertaking a quest or patrolling a realm, a knight often travels with an entourage that includes squires and hirelings who are commoners.  

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