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Sahuagin

Genetische Nachfahren

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Sahuagin

Medium humanoid, lawful evil
Armor Class 12 (natural armor)
Hit Points 22 ( 4d8+4 )
Speed 30ft Swim: 40ft

STR
13 +1
DEX
11 0
CON
12 +1
INT
12 +1
WIS
13 +1
CHA
9 -1

Skills Perception +5
Senses Darkvision 120 ft., passive Perception 15
Languages Sahuagin
Challenge 1/2 (100 XP)


Blood Frenzy: The sahuagin has advantage on melee Attack rolls against any creature that doesn't have all its hit points.

Limited Amphibiousness: The sahuagin can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid Suffocating.

Shark Telepathy: The sahuagin can magically Command any shark within 120 feet of it, using a limited telepathy.


Actions

Multiattack: The sahuagin makes two melee attacks: one with its bite and one with its claws or spear.

Bite: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 ( 1d4+1 ) piercing damage.

Claws: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 ( 1d4+1 ) slashing damage.

Spear: Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 ( 1d6+1 ) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee Attack.


 

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