BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Vegepygmy


Remove these ads. Join the Worldbuilders Guild

Vegepygmy

Small plant, any
Armor Class 13
Hit Points 9 2d6+2
Speed 30ft

STR
7 -2
DEX
14 +2
CON
13 +1
INT
6 -2
WIS
11 0
CHA
7 -2

Skills Perception +2, Stealth +4
Damage Resistances lightning, piercing
Senses Darkvision 60 ft., Passive Perception 12
Languages Vegepygmy
Challenge 1/4


Plant Camouflage. The vegepygmy has advantage on Dexterity (Stealth) checks it makes in any terrain with ample obscuring plant life.   Regeneration. The vegepygmy regains 3 hit points at the start of its turn. If it takes cold, fire, or necrotic damage, this trait doesn’t function at the start of the vegepygmy’s next turn. The vegepygmy dies only if it starts its turn with 0 hit points and doesn’t regenerate.


Actions

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 1d6+2 slashing damage.   Sling. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 1d4+2 bludgeoning damage.


 

Kommentare

Please Login in order to comment!