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Zombie

Genetische Vorfahren

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Zombie

Medium undead, neutral evil
Armor Class
Hit Points 22 3d8+9
Speed 20ft

STR
13 +1
DEX
6 -2
CON
16 +3
INT
3 -4
WIS
6 -2
CHA
5 -3

Damage Immunities Poison
Condition Immunities Poisoned
Senses darkvision 60ft., passive Perception 8
Languages understands the languages it knew in life, but can't speak
Challenge 1/4 (50 XP)


Undead Fortitude: If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.


Actions

Slam: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 1d6+1 bludgeoning damage.


 

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