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Alexander

A member on the run from the shadowy organization meddling in Anselhelm. Has been missing for several weeks.

  Last known whereabouts place him in Anselhelm.
Current Location
Children

Alexander

Rogue - Mastermind 9 Class & Level
Spy Background
Human Race
Neutral Alignment

Strength 11
+0
Dexterity 18
+4
constitution 11
+0
intelligence 19
+4
wisdom 14
+2
charisma 15
+2
Total Hit Dice 9
Hit Die 1d8+0
4 proficiency bonus
17 Passive perception
0 Strength
8 Dexterity
0 Constitution
8 Intelligence
5 Wisdom
5 Charisma
saving throws
8 Acrobatics
2 Animal Handling
4 Arcana
0 Athletics
10 Deception
4 History
2 Insight
10 Intimidation
4 Investigation
2 Medicine
4 Nature
10 Perception
2 Performance
2 Persuasion
4 Religion
8 Sleight of Hands
12 Stealth
2 Survival
skills
14
AC
52
Hit Points
0
Initiative
40 / 60 with boots
Speed
Languages :

  • Common
  • Elvish
  • Goblin
  • Thieve's Cant


Proficiencies:
  • Thieve's Tools
  • Light Armor
  • Disguise Kit
  • Forgery Kit



Proficiencies
NameAtk BonusDamageType
Dagger (Wrist)+81d4Piercing
Dagger (Boot)+81d4Piercing
Dagger+81d4Piercing
Dagger+81d4Piercing
Attacks

Spellcasting
Oil of Tagit

Serpent Venom



Leather Armor

Common Clothes

Disguise Kit

Small Mirror

Forgery Kit

Thieve's Tools

Burglary Kit

Equipment

Personality Traits

Ideals

Bonds

Flaws
Feats:

Mobile

Observant

(Echo of the Great Game)
Features & Traits

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