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Shar

“ Blessed Nightsinger, witness our adoration. See how we serve you, only you. We have emptied our hearts of falsehoods. We have vanquished your foes. In darkness, we see your truth. Embrace us, your loyal warriors."

Also known as Mistress of the Night and the Lady of Loss, was the goddess of darkness and the night in the Faerûnian pantheon and the malevolent twin sister and counterpart to the goddess of the moon, Selûne. In the 14th and 15th centuries DR, she held the portfolios of darkness, forgetfulness, loss, and night and after she slew the underground god Ibrandul she claimed the portfolios of caverns, dungeons, and the Underdark. In the time of ancient Netheril, Shar also held the portfolios of hatred, sleep, nightmares, illusions, lies, trickery, hiding places, betrayal, treachery, seduction, thieves, thievery, murder, winter, before she lost these to other deities. She was the goddess of darkness, not only as the absence of light but also as the metaphorical darkness that dwelled in one's heart, mind, and soul. The domain of the Mistress of the Night was not only that of dark places, but of deeds done under darkness, of secrets, loss, hidden pain, and wanting to forget. She was also the creator of the Shadow Weave, a dark counterpart and attack upon the Weave of Mystryl and her successors, before both of the Weaves fell into ruin during the Spellplague.

Divine Domains

Shar's divine realm was originally the Palace of Loss, which in the Great Wheel cosmology was found in Niflheim, the second gloom of the Gray Waste of Hades, and in the World Tree cosmology stood on the Plane of Shadow. Wherever it was, it was a tower that had no obvious entrances nor exits. She would trap those who enjoyed their freedom inside, savoring their despair at their loss, though she would allow petitioners and visiting worshipers to freely come and go (perhaps to further torture the trapped ones).   When she created the Shadowfell, Shar created a new realm in the Astral Sea, larger than any of the others there. Among the dark scenery, with its black sand and shadowy natural features, lay the Towers of Night. Her new abode, a more palatial one than her old home, was built atop the tallest mountain of this realm. Access to the Shadowfell was easy from here and she shared the realm with Talona, Sseth, and Zehir. Her former home became the Foundation of Loss, which formed a passage to Towers of Night.

Artifacts

In battle, Shar fought with twin +5 keen unholy wounding short swords, dual-wielding them with great finesse. She also had her disks of the night, which were +5 returning speed chakrams that she threw with ease.

The Night's Gift was a heavily enchanted suit of leather armor that had been blessed by Shar; dark in appearance, an "essence of night" had been woven into the armor, enveloping the wearer in a mass of shadows. The armor greatly improved the stealth abilities of anyone who wore it, allowing them to blend in with shadows with significant ease. However, whomever donned the Night's Gift was completely incapable of casting arcane magic.

Divine Symbols & Sigils

Her holy symbol was a black disc ringed with deep purple.   In the time of ancient Netheril, Shar had two different holy symbols. One was a glistening eye, purple with a black pupil and outlined in black. The other was a cowled cloak designed for hunting, black and plain and spread out flat.

Divine Classification
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