Ice Peak
The island is called The Ice Peak
The frozen island that lies southeast of the Sea of Moving Ice is named for the snow-capped promontory that dominates its northern half. Most captains avoid the Island during the winter months as the harbor tends to freeze solid. Most of the inhabitants live in a few settlements clustered around the twin bays on the southern shore. Caves in the mountain’s peak served as a lair for Arveiaturace, the white wyrm known to sailors as Iceclaws because of her habit of diving on hapless vessels and tearing them apart with her talons. During the summer months, Longships crowd the docks of Aurilssbarg, the island’s largest community. Typical of the settlements on Ice Peak, the streets of Aurilssbarg are paved with logs laid side by side, and its buildings are low wooden structures whose pitched roofs are covered in sod. The heart of Aurilssbarg is Green Hall, a spacious tavern with a lengthy firepit that can spit six goats at a time to feed the cold and hungry crews that arrive after unloading their ships at the docks. Locals come here as well to hear the latest news from the mainland, although by the time it reaches Ice Peak, such news is often out of date and wildly exaggerated, little better than idle rumor. Still, the isolated inhabitants of Aurilssbarg eat it up all the same. The island’s smaller coastal settlements include the fishing and trapping villages of Bjorn’s Hold and Icewolf. The natives of Ice Peak survive by catching fish and hunting goats, seals, and whales. The island boasts a large yeti population. They feed on mountain goats, avoiding Northlanders unless food is scarce. Aurilssbarg is a small town of about 3,000 citizens and has a standing army of about 100. It acts as a general trading post for incoming traders (mainly from Luskan who had established a monopoly), as well as those of Bjorn's Hold and Icewolf. Wares such as scrimshaw, oils, animal skins, and other provisions were traded. The other settlements of the isle did not have a dock large enough to serve ships from the mainland, and thus did not have a say in which communities they sold to. Bjorn's Hold, is a village of about 500 people. It is led by Bjorn, who was the son of his father of the same name and his fother before him. The ruler is said to be a loving, but bad-tempered, old coot. The community had a very familial bond, and both the Ice Hunter and Northlander populations got along well. The inhabitants trap, fish, and hunt to make a living. Without a decent port, they bring their items to Aurilssbarg for trade. However, the people of Bjorn's Hold despise the pirates of Luskan. To the west of Bjorn's Hold dwells ice hounds yetis.
The frozen island that lies southeast of the Sea of Moving Ice is named for the snow-capped promontory that dominates its northern half. Most captains avoid the Island during the winter months as the harbor tends to freeze solid. Most of the inhabitants live in a few settlements clustered around the twin bays on the southern shore. Caves in the mountain’s peak served as a lair for Arveiaturace, the white wyrm known to sailors as Iceclaws because of her habit of diving on hapless vessels and tearing them apart with her talons. During the summer months, Longships crowd the docks of Aurilssbarg, the island’s largest community. Typical of the settlements on Ice Peak, the streets of Aurilssbarg are paved with logs laid side by side, and its buildings are low wooden structures whose pitched roofs are covered in sod. The heart of Aurilssbarg is Green Hall, a spacious tavern with a lengthy firepit that can spit six goats at a time to feed the cold and hungry crews that arrive after unloading their ships at the docks. Locals come here as well to hear the latest news from the mainland, although by the time it reaches Ice Peak, such news is often out of date and wildly exaggerated, little better than idle rumor. Still, the isolated inhabitants of Aurilssbarg eat it up all the same. The island’s smaller coastal settlements include the fishing and trapping villages of Bjorn’s Hold and Icewolf. The natives of Ice Peak survive by catching fish and hunting goats, seals, and whales. The island boasts a large yeti population. They feed on mountain goats, avoiding Northlanders unless food is scarce. Aurilssbarg is a small town of about 3,000 citizens and has a standing army of about 100. It acts as a general trading post for incoming traders (mainly from Luskan who had established a monopoly), as well as those of Bjorn's Hold and Icewolf. Wares such as scrimshaw, oils, animal skins, and other provisions were traded. The other settlements of the isle did not have a dock large enough to serve ships from the mainland, and thus did not have a say in which communities they sold to. Bjorn's Hold, is a village of about 500 people. It is led by Bjorn, who was the son of his father of the same name and his fother before him. The ruler is said to be a loving, but bad-tempered, old coot. The community had a very familial bond, and both the Ice Hunter and Northlander populations got along well. The inhabitants trap, fish, and hunt to make a living. Without a decent port, they bring their items to Aurilssbarg for trade. However, the people of Bjorn's Hold despise the pirates of Luskan. To the west of Bjorn's Hold dwells ice hounds yetis.
Type
Island
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