Philosophy

D&D is a unique game that should be played cooperatively. The DM is not the antagonist and the party members are not trying to beat the other players to “win.” D&D is about developing a story together. As a DM I will endeavor not to “rail-road” you into a forced choice and will not intentionally try to kill you. I will present foes and situations that may be greater than your ability to outright kill or survive by heading straight in. However, it is your choice to try to openly battle, charge in or find an alternate Solution. Selfish character motives run counter to this philosophy.

Role playing is highly encouraged (required by the DM if you want to be awarded inspiration.) Role playing character quirks and flaws are especially encouraged. It’s boring to play Superman, nothing can hurt him! It’s entertaining to play a character with a stutter trying to convince a guard to let him pass. Every Character must have a flaw that is played, as long as the character flaw is not a selfish one that would work against the team. We should not have a situation where being true to your character’s normal traits runs counter to the goals of the rest of the team.

Rules may be bent on occasion to accommodate situations where the DM believes the outcome adds more entertainment or drama value to the story than the strict interpretation would allow. This however is an exception to normal play where standard rules will be applied. In some situations, a standard rule will be modified regularly, and these are the “house rules.” As they come up everyone will be notified that this is a “new house rule.”

Bottom line:

The philosophy held is one of cooperation and grace between the DM and the Players, and between the Players themselves. You’re allowed to slaughter as many NPCs and monsters as you wish as long as you do it as a team.