The owlin is based on the owl. As a race, they tend to be more controlled than others, tending towards lawful behavior. But their flexibility means that you can find them doing almost anything within a party. Known mostly for intelligence or wisdom, their silent movement and aggressive attacks from nowhere mean you are as likely to find them leading a band of rogues on an job as you are to find them behind a mass of books in a library.
They are social creatures, viewing their parliament of friends and associates as trusted companions, and they love sharing the stories of what they've accomplished. Many have oratory skills, learning that ability from others that they listen to or share stories with.
Detail |
Description |
Size |
Medium or Small |
Speed |
30' walking, 30' flying (not in medium or heavy armor) |
Attributes |
+2/+1 in any stats except constitution |
Ability: Silent Feathers |
Proficient in Stealth |
Ability: Superior Darkvision |
Born to hunt at night, owlin have darkvision to 120', twice that of most creatures. |
Languages |
Common, and any one language |
Class Considerations
Owlin are versatile creatures, with bonuses in potentially any stat except in constitution, where their hollow bones make them more susceptible to damage.
(Note: Owlin may add to their constitution as part of their stat advancements at 4th, 8th and subsequent levels.) This means that they can excel at almost any class, though their stealth and their night vision make them exceptional rogues.
Their flexibility means they also make excellent casters, non-tank warriors, or priests, especially where they can use their stealth and darkvision abilities to move invisibly through an encounter.
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