When all else fails, an adventurer can turn to an honest trade to earn a living. This activity represents a character's attempt to find temporary work, the quality and wages of which are difficult to predict.
Resources
Performing a job requires 5 downtime days of effort.
ROLL |
EXAMPLE JOBS |
Strength (Athletics) |
Construction, Warehouse Laborer, Mining, Guard, Bouncer |
Dexterity (Acrobatics) |
Street Performer (Acrobat), Juggler, Tightrope Walker, Scaffolders and Highrise worker |
Dexterity (Sleight of Hand) |
Street Performer (Card Tricks, Shell Game, Magic Tricks) |
Intelligence using a set of tools |
Depends on the tools (i.e. Mason, Carpenter)* |
Charisma (Performer) |
Street Performer (Singer, Comedian), Tavern Entertainer |
Charisma with a musical instrument |
Street Performer (Instrument), Tavern Entertainer |
Resolution
To determine how much money a character earns, the character makes an ability check: Strength (Athletics), Dexterity (Acrobatics), Intelligence using a set of tools, Charisma (Performance), or Charisma using a musical instrument. Consult the Wages table to see how much money is generated according to the total of the check.
Wages
Check Total |
Earnings |
9 or lower |
Poor lifestyle for the week |
10–14 |
Modest lifestyle for the week |
15–20 |
Comfortable lifestyle for the week |
21+ |
Comfortable lifestyle for the week + 25 gp |
Complications
Ordinary work is rarely filled with significant complications. Still, the Work Complications table can add some difficulties to a worker's life. Each workweek of activity brings a 10 percent chance that a character encounters a complication.
Work Complications
d6 |
Complication |
1 |
A difficult customer or a fight with a coworker reduces the wages you earn by one category.* |
2 |
Your employer's financial difficulties result in your not being paid.* |
3 |
A coworker with ties to an important family in town takes a dislike to you.* |
4 |
Your employer is involved with a dark cult or a criminal enterprise. |
5 |
A crime ring targets your business for extortion.* |
6 |
You gain a reputation for laziness (unjustified or not, as you choose), giving you disadvantage on checks made for this downtime activity for the next six workweeks you devote to it.* |
*Might involve a rival
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