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Work

When all else fails, an adventurer can turn to an honest trade to earn a living. This activity represents a character's attempt to find temporary work, the quality and wages of which are difficult to predict.  

Resources

Performing a job requires 5 downtime days of effort.
ROLL EXAMPLE JOBS
Strength (Athletics) Construction, Warehouse Laborer, Mining, Guard, Bouncer
Dexterity (Acrobatics) Street Performer (Acrobat), Juggler, Tightrope Walker, Scaffolders and Highrise worker
Dexterity (Sleight of Hand) Street Performer (Card Tricks, Shell Game, Magic Tricks)
Intelligence using a set of tools Depends on the tools (i.e. Mason, Carpenter)*
Charisma (Performer) Street Performer (Singer, Comedian), Tavern Entertainer
Charisma with a musical instrument Street Performer (Instrument), Tavern Entertainer
   

Resolution

To determine how much money a character earns, the character makes an ability check: Strength (Athletics), Dexterity (Acrobatics), Intelligence using a set of tools, Charisma (Performance), or Charisma using a musical instrument. Consult the Wages table to see how much money is generated according to the total of the check. Wages  
Check Total Earnings
9 or lower Poor lifestyle for the week
10–14 Modest lifestyle for the week
15–20 Comfortable lifestyle for the week
21+ Comfortable lifestyle for the week + 25 gp

Complications

Ordinary work is rarely filled with significant complications. Still, the Work Complications table can add some difficulties to a worker's life. Each workweek of activity brings a 10 percent chance that a character encounters a complication.

Work Complications

d6 Complication
1 A difficult customer or a fight with a coworker reduces the wages you earn by one category.*
2 Your employer's financial difficulties result in your not being paid.*
3 A coworker with ties to an important family in town takes a dislike to you.*
4 Your employer is involved with a dark cult or a criminal enterprise.
5 A crime ring targets your business for extortion.*
6 You gain a reputation for laziness (unjustified or not, as you choose), giving you disadvantage on checks made for this downtime activity for the next six workweeks you devote to it.*
*Might involve a rival

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