Ashgarlyth
Monster Manual
Ashgarlyth (Ash) CR: 8
Large dragon, lawful good
Armor Class: 18 (natural armor)
Hit Points: 142 (15d10 + 60) 13d10+60
Speed:
40 ft
, fly: 80 ft
, swim: 40 ft
STR
21 +5
DEX
10 +0
CON
19 +4
INT
14 +2
WIS
13 +1
CHA
17 +3
Saving Throws: Dex +3, Con +7, Wis +4, Cha +6
Skills: Insight +4, Perception +7, Stealth +3
Damage Immunities: lightning
Senses: blindsight 30 ft., darkvision 120 ft., truesight 60 ft., passive Perception 17
Languages: Common, Draconic
Challenge Rating: 8
Amphibious. Ashgarlyth can breathe air and water.
Actions
Multiattack. Ashgarlyth makes three attacks: one with his bite and two with his claws. Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) 210+5 piercing damage. Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) 2d6+5 slashing damage. Breath Weapons (Recharge 5–6). Ashgarlyth uses one of the following breath weapons.
- Lightning Breath. Ashgarlyth exhales lightning in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw, taking 55 (10d10) lightning damage on a failed save, or half as much damage on a successful one.
- Repulsion Breath. Ashgarlyth exhales repulsion energy in a 30-foot cone. Each creature in that area must succeed on a DC 15 Strength saving throw. On a failed save, the creature is pushed 40 feet away from the dragon.
Suggested Environments
Environments. Coastal
Ashgarlyth values beautiful, colorful things and hoards a collection of colorful books and coral sculptures, including the crown of coral that he wears.
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