Inventory Interactions
Unfortunately, not everyone has the ability to teleport objects with their mind in the blink of an eye. Often, you would need to interact with your inventory, using time taking the backpack off, opening it up, taking out an item, placing something else back, closing the backpack, putting it back on your backpack... There are some steps to get through, which are explained here.
Inventory Interactions
Once you have an object stowed away in your inventory, you must draw it out before you can use it. During your turn, you may use one free object interaction with your inventory to:- Add/Sheathe one item (or collection of tiny items)
- Remove/Draw one item (or collection of tiny items)
Containers
Characters can divide their inventory slots into distinct containers—bags, belts, sheathes, etc—that they name, categorize, and place about their person. Containers can be broadly separated into 5 categories. When you create your inventory containers, assign a category to each—you can mix and match categories however you like. Some containers can only hold items of a particular size, or require more time to retrieve an item—so pick the right containers to suit your needs.- Bag: A bag holds items of any size. You can draw an item from a bag with full action.
- Belt: A belt can hold only small and tiny items. You can draw an item from a belt with a free action.
- Sheath: A sheath holds weapons and shields. You can draw an item from a sheath with a free action.
- Quiver: A quiver stores bows, crossbows, arrows, quarrels, and javelins. You can draw an item from a quiver with a free action.
- Worn: Space reserved for significant wearables, such as armor and awkward attire.
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