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Scene 4: Templte of the Howling Hatred

The party's chosen path within the caves currently occupied by the Cult of the Howling Hatred , eventually leads them to a group of commoners, enslaved by the cultists. The party didn't batter an eye before freeing them from their shackles and leading them to a safe space, while they continued the clearing of the caverns.   Not long after this, the part arrived to the eastern walls of the caves, where they met a Djinni; Ahtayir. The Djinni in torn vest and ragged pantaloons, labors here. Torhild Flametoungue tasked the djinni with the daunting job of keeping the palace quarter in good repair—a task he has been performing now for centuries, he explains.   Torhild Flametoungue , king of the Besilmer dwarves, possessed a horn that could summon Ahtayir once every one hundred and one years. By the power of the horn, the summoned djinni was obligated to complete a single service or task. The palace quarter of the dwarven city was partly constructed by the djinni.   When Aerisi Kalinoth  arrived, she took possession of the horn but refused to free the djinni from his previously assigned task. Ahtayir worked endlessly at this task, carving stone masonry and statuary and flying them through the cavern, reconstructing the city block by block. He resents this duty, but he can't escape it.   That is until the party came along and promised to obtain the horn and free the Djinni from his shackles. The Djinni informed them where Aerisi Kalinoth can be found, and the party doesn't hesitate to plan their course for the pyramid chambers.   The party fought hard the defenses protecting Aerisi's chamber, battling multiple dedicated followers, and Kaz Hanar and his wyvern mount. With strength left in them, they mount the pyramid and are faced against Aerisi Kalinoth . After an epic battle, the party defeats the winged creature, leading her to disappear in a gust of wind, leaving her spear "Windvane" and the Djinni's horn behind.   The party effectively decides to return after the battle, leaving the remainder of the cavern unexplored, but taking their gains and wins with them.  could finally see freedom and an escape from the dark cavers that he has resided in for a long time, and offered the adventurers one wish at the time of need in exchange for endless freedom.   The party brought the commoners back to a safe settlement, concluding their raid at the the Howling hatred's hiding place.
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