Osmar Character in Toril CFG-XXII | World Anvil

Osmar

This former pirate priest came to revere Mystra after witnessing the deeds of Ashkazi, a mysterious drow adventurer from Cormyr who used a balance of magic and subterfuge to earn himself coin. He now offers his services as both healer and mercenary... for a fee, of course.  

Acolyte of Mystra

Medium Humanoid (any race, Cleric of Mystra, Any

Armor Class 15 (chain shirt, shield)
Hit Points 22 (4d8+4)
Speed: 30 ft

STR

12
( +1 )

DEX

12
( +1 )

CON

12
( +1 )

INT

11
( +0 )

WIS

14
( +2 )

CHA

11
( +0 )

Saving Throws Wis +1
Skills Deception +2, Insight +2, Perception +2, Persuasion +2, Sleight of Hand +2
Languages Common
Challenge Rating 1/2 (100 XP)
Proficiency Bonus 2

The Acolyte of Mystra is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The acolyte has following cleric spells prepared: • Cantrips (at will): dancing lights, sacred flame, guidance • 1st level (4 slots): bless, cure wounds, sanctuary • 2nd level (3 slots) spiritual weapon, pass without trace

At will: Sacred Flame, Guidance, Spare the Dying

Actions

Mace
Melee Weapon Weapon Attack:+4, Range 5 ft, one target
Hit: 4 (1d6+1) Bludgeoning damage   Spiritual Weapon
Melee Weapon Attack: +4, Range 5 ft, one target
Hit: 6 (1d8+2) damage

Children
Aligned Organization