The Star Goddess Vehicle in Toril CFG-XXII | World Anvil

The Star Goddess

The Star Goddess, after crashing in Chult, was recovered by "The Party". Captain Thasselandra Bravewing agreed to allow The Party to take ownership of her ship, as long as they repaired it and hired her and her remaining crew. In addition to repairing the ship, the party fitted it with a Figurehead of Prowess depicting the fallen kraken, Cythes.  

The Star Goddess

Vehicle

Very Rare

Airship
Speed 8 mph
Crew 10
Passengers 20
Cargo 7 tons
AC 13
HP 300
Damage Threshold 13
Figurehead of Prowess Kraken
Crew. A ship needs a crew of skilled hirelings to function. As per the Player’s Handbook, one skilled hireling costs at least 2 gp per day. The minimum number of skilled hirelings needed to crew a ship depends on the type of vessel, as shown in the Airborne and Waterborne Vehicles table.   You can track the loyalty of individual crew members or the crew as a whole using the optional loyalty rules in chapter 4. If at least half the crew becomes disloyal during a voyage, the crew turns hostile and stages a mutiny. If the ship is berthed, disloyal crew members leave the ship and never return.   Passengers. The table indicates the number of Small and Medium passengers the ship can accommodate. Accommodations consist of shared hammocks in tight quarters. A ship outfitted with private accommodations can carry one-fifth as many passengers.   A passenger is usually expected to pay 5 sp per day for a hammock, but prices can vary from ship to ship. A small private cabin usually costs 2 gp per day.   Cargo. The table indicates the maximum tonnage each kind of ship can carry.   Damage Threshold. A ship has immunity to all damage unless it takes an amount of damage equal to or greater than its damage threshold, in which case it takes damage as normal. Any damage that fails to meet or exceed the damage threshold is considered superficial and doesn’t reduce the ship’s hit points.   Ship Repair. Repairs to a damaged ship can be made while the vessel is berthed. Repairing 1 hit point of damage requires 1 day and costs 20 gp for materials and labor.

Cost: 20000G

 

Ballista

Weapon

Common

Large object   Hit Points: 50   AC: 15   Damage Immunities: poison, psychic   Bolt. Ranged Weapon Attack: +6 to hit

A ballista is a massive crossbow that fires heavy bolts. Before it can be fired, it must be loaded and aimed. It takes one action to load the weapon, one action to aim it, and one action to fire it.

Type Damage Damage Range
Simple Ranged 3d10 Piercing 120/480 ft


Weight: 100 lbs

Owning Organization
Speed
8 mph
Complement / Crew
10
Cargo & Passenger Capacity
20 passengers / 1 ton cargo