Volothamp Geddarm

Medium Humanoid (Human), Chaotic Good   Armor Class 11   Hit Points 31 (7d8)   Speed 30 ft.   STR DEX CON INT WIS CHA   9 (-1) 12 (+1) 10 (+0) 15 (+2) 11 (+0) 16 (+3)   Saving Throws Con +2 1d20+2 , Wis +2 1d20+2   Skills Animal Handling +4 1d20+4 , Arcana +4 1d20+4 , Deception +5 1d20+5 , History +4 1d20+4 , Insight +2 1d20+2 , Investigation +4 1d20+4 , Perception +2 1d20+2 , Performance +7 1d20+7 , Persuasion +7 1d20+7 , Sleight of Hand +3 1d20+3 , Survival +2 1d20+2   Senses passive Perception 12   Languages Common, Dwarvish, Elvish   Challenge 1/4 (50 XP) Proficiency Bonus +2   Spellcasting. Volo is a 1st-level spellcaster. His spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). He has the following wizard spells prepared:   Cantrips (at will): friends, mending, prestidigitation   1st level (2 slots): comprehend languages, detect magic, disguise self  

Actions

  Dagger. Melee or Ranged Weapon Attack: +3 to hit 1d20+3 , reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d4 + 1) 1d4+1 piercing damage.   The bombastic world traveler Volothamp Geddarmn has come to Waterdeep looking for work and a good topic for his next "epic". In addition to setting up audiences with the local nobility of Waterdeep (whom he knows well), Volo is visiting local taverns to research for his work, and the characters might meet him at some point in the city. The personable Volo is willing to share a rumor or two in exchange for a pint or a good tale.  

Volo's Traits

  Ideal. "I have no wish to explore jungles, lost cities, and dungeons. Friendly taverns and bawdy festhalls are more my style."   Bond. "Planning an expedition? You really should buy a copy of my latest book, Volo's Guide to Monsters!"   Flaw. "My penchant for indulgence and my propensity for mockery have earned me a few enemies. I tend to wear out my welcome."   Source: ToA p235

The bombastic world traveler Volothamp Geddarmn has come to Waterdeep looking for work and a good topic for his next "epic". In addition to setting up audiences with the local nobility of Waterdeep (whom he knows well), Volo is visiting local taverns to research for his work, and the characters might meet him at some point in the city. The personable Volo is willing to share a rumor or two in exchange for a pint or a good tale.

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