Tovanael is a safe, fantasy world bereft of many of the monsters that normally haunt the D&D worlds. It is made of these five continents: Eshikh Suk'nel, a desert island with a large volcano settled by Dwarves; Iskojar, an arctic land with shattered islands filled with Orcs, Half Orcs, and Goliaths; Maroides, a large dark swamp filled with Goblins, Lizardfolk, and Tortles; Gladuin, the biggest continent is split by a large canal and is inhabited majorly by humans with smatterings of other races; and Selvarmotán, a large mountainous jungle filled with Aarakocra and an extensive river system.