The Shop

Welcome Cybertronians! Whether you need a element axe to split somebots cranial plate, or increased armor to protect your own, I have what you need. Below are the Statblocks for every Weapons, Armor, Kit and Modification we have available. Please return often, as new merchandise is added back regularly. At the top of the block is a small tag that lists its reference number so you can link it in your references, that's not the price.

Weapons

I keep a solid stock of Standard Weapons, the Limited Weapons are in the cases over there. Friends and Family get the option to check what I keep in the back...okay, okay, you can too. You can throw a punch, right? Gotta learn to do that, that's one I don't stock - it's Automatic. But I do have replacement hands!

Automatic Weapons

block:1473804
Name: Unarmed Combat
Availability: Automatic Weapon
Classification: Finesse or Might Integrated Melee
Requirements: Nil
Range: Reach
Hands: 0
Traits: Blunt, Martial Arts, Silent
Effects
1 Stun
Alternate Effects
1 Blunt Damage (1 Downshift)
Maneuver (1 Downshift)
Modifications
None.

Standard Weapons

block:1473550
block:1473551
block:1473437
Name: Close Combat Blade
Availability: Standard Weapon
Classification: Finesse or Might Sidearm Melee
Requirements: Nil
Range: Reach
Hands: 1
Traits: Sharp, Silent
Effects
1 Sharp Damage
Modifications
None.
Name: Close Combat Bludgeon
Availability: Standard Weapon
Classification: Finesse or Might Sidearm Melee
Requirements: Nil
Range: Reach
Hands: 1
Traits: Blunt, Silent
Effects
1 Stun
Alternate Effect
1 Blunt Damage (1 Downshift)
Maneuver
Modifications
None.
Name: Blaster
Availability: Standard Weapon
Classification: Targeting Sidearm Projectile
Requirements: Nil
Range: 25ft/80ft
Hands: 1
Traits: Ballistic
Effects
1 Sharp Damage
Modifications
None.
block:1473552
block:1473553
block:1473554
Name: Rifle
Availability: Standard Weapon
Classification: Targeting Medium Projectile
Requirements: Nil
Range: 100ft/400ft
Hands: Integrated
Traits: Ballistic, Sniper
Effects
1 Sharp Damage
Modifications
None.
Name: Shotgun
Availability: Standard Weapon
Classification: Finesse or Might Medium Projectile
Requirements: Nil
Range: 20ft/60ft
Hands: 2
Traits: Ballistic, Reload
Effects
1 Sharp Damage - Multiple Targets (2, 15ft Cone)
Modifications
None.
Name: Frag Grenade
Availability: Standard Weapon
Classification: Athletics Sidearm Explosive
Requirements: Nil
Range: 20ft/50ft
Hands: 1
Traits: Consumable, Sharp, Wrecker
Effects
1 Sharp Damage Blast (10ft radius)
Modifications
block:1473555
block:1475243
block:1475245
Name: Concussion Grenade
Availability: Standard Weapon
Classification: Athletics Sidearm Melee
Requirements: Nil
Range: 20ft/50ft
Hands: 1
Traits: Consumable
Effects
1 Stun, Blast (10ft radius)
Modifications
Name: Hi-Ex Grenade
Availability: Standard Weapon
Classification: Athletics Sidearm Explosive
Requirements: Nil
Range: 10ft/30ft
Hands: 1
Traits: Anti-Tank, Armor Piercing, Consumable, Wrecker
Effects
2 Sharp damage Blast (5ft radius)
Modifications
None.
Name: Laser Rifle
Availability: Standard Weapon
Classification: Targeting Medium Element
Requirements: Nil
Range: 100ft/200ft
Hands: 2
Traits: Computerized, Laser
Effects
1 Laser Damage
Modifications
None.
block:1475246
Name: Stunner
Availability: Standard Weapon
Classification: Targeting Sidearm Element
Requirements: Nil
Range: 10ft/20ft
Hands: 1
Traits: Computerized
Effects
Stun 1
Modifications
None.
 

Limited Weapons

block:1473723
block:1473728
block:1473762
Name: Close Combat Heavy Blade
Availability: Limited Weapon
Classification: Finesse or Might Medium Melee
Requirements: Nil
Range: Reach
Hands: 1 or 2
Traits: Sharp, Silent
Effects
1 Sharp Damage
Alternate Effect
2 Sharp Damage (2 Hands)
Modifications
None
Name: Close Combat Heavy Bludgeon
Availability: Limited Weapon
Classification: Finesse or Might Medium Melee
Requirements: Nil
Range: Reach
Hands: 1 or 2
Traits: Blunt, Silent
Effects
1 Blunt Damage and 1 Stun
Alternate Effect:
2 Blunt Damage (2 Hands)
Modifications
None.
Name: Short Blade
Availability: Limited Weapon
Classification: Finesse or Might Sidearm Melee
Requirements: Nil
Range: Reach
Hands: 1
Traits: Martial Arts, Sharp, Silent
Effects
1 Sharp Damage
Alternate Effects
1 Sharp Damage - Multiple Targets (2, Reach, 1 Downshift)
Modifications
None.
block:1473771
block:1473773
block:1473777
Name: Medium Blade
Availability: Limited Weapon
Classification: Finesse or Might Medium Melee
Requirements: Finesse d4
Range: Reach
Hands: 1
Traits: Martial Arts, Sharp, Silent
Effects
1 Sharp Damage
Alternate Effects
1 Sharp Damage - Multiple Targets (2, Reach, 1 Downshift)
1 Sharp Damage - Multiple Targets (3, Reach, 3 Downshift)
Modifications
None.
Name: Long Blade
Availability: Limited Weapon
Classification: Finesse or Might Long Melee
Requirements: Finesse d6
Range: Reach x2
Hands: 2
Traits: Martial Arts, Sharp, Silent
Effects
1 Sharp Damage Alternate Effects
1 Sharp Damage - Multiple Targets (2, Reach, 1 Downshift)
1 Sharp Damage - Multiple Targets (3, Reach, 2 Downshift)
Modifications
None.
Name: Short Bludgeon
Availability: Limited Weapon
Classification: Finesse or Might Sidearm Melee
Requirements: Finesse d4
Range: Reach
Hands: 1
Traits: Martial Arts, Blunt, Silent
Effects
1 Stun
Alternate Effects
1 Blunt Damage (1 Downshift)
Maneuver
Modifications
None.
block:1473780
block:1473781
block:1473782
Name: Long Bludgeon
Availability: Limited Weapon
Classification: Finesse or Might Medium Melee
Requirements: Finesse d6
Range: Reach x2
Hands: 2
Traits: Blunt, Martial Arts, Silent
Effects
1 Stun
Alternate Effects
1 Blunt Damage (1 Downshift)
Maneuver
Modifications
None.
Name: Thrown Blade
Availability: Limited Weapon
Classification: Targeting Sidearm Projectile
Requirements: Finesse d4
Range: 20ft/30ft
Hands: 1
Traits: Martial Arts, Sharp, Silent
Effects
1 Sharp Damage
Alternate Effects
Maneuver (2 Downshift)
1 Sharp Damage - Multiple Targets (3, 30ft radius, 2 Downshift)
Modifications
None.
Name: Projectile Launcher
Availability: Limited Weapon
Classification: Targeting Medium Projectile
Requirements: Finesse d4
Range: 50ft/100ft
Hands: 2
Traits: Martial Arts, Sharp, Silent, Sniper
Effects
1 Sharp Damage
Alternate Effects
1 Sharp Damage - Multiple Targets (2, 30ft radius, 1 Downshift)
Modifications
None.
block:1473783
block:1473784
block:1473785
Name: Small Thrown Weapon
Availability: Limited Weapon
Classification: Athletics Sidearm Projectile
Requirements: Nil
Range: 20ft/40ft
Hands: 1
Traits: Blunt/Sharp, Silent
Effects
1 Blunt or Sharp Damage
Modifications
None.
Name: Large Thrown Weapon
Availability: Limited Weapon
Classification: Athletics Medium Projectile
Requirements: Brawn d4/Huge
Range: 10ft/20ft
Hands: 1
Traits: Blunt/Sharp, Silent
Effects
1 Blunt or Sharp Damage
Modifications
None.
Name: Long Range Rifle
Availability: Limited Weapon
Classification: Targeting Long Projectile
Requirements: Alertness d6
Range: 150ft/600ft (Min 30ft)
Hands: 2
Traits: Ballistic, Mounted, Reload, Sniper
Effects
1 Sharp Damage
Alternate Effects
2 Sharp Damage (1 Downshift)
3 Sharp Damage (3 Downshifts)
Modifications
None.
block:1473786
block:1473787
block:1473788
Name: Machine Gun
Availability: Limited Weapon
Classification: Targeting Long Projectile
Requirements: Brawn d2
Range: 40ft/160ft (Min 10ft)
Hands: 2
Traits: Ballistic, Reload
Effects
1 Sharp Damage
Alternate Effects
2 Sharp Damage (1 Downshift)
1 Sharp Damage - Multiple Targets (2, 30ft Cone, 1 Downshift
Modifications
None.
Name: Element Jet
Availability: Limited Weapon
Classification: Targeting Medium Element
Requirements: Nil
Range: 15ft
Hands: 2
Traits: Element, Reload
Effects
1 Element Damage Blast (15ft cone)
Alternate Effects
1 Element Shove Blast (15ft cone)
Intimidating
Modifications
None.
Name: Directed Element Rifle
Availability: Limited Weapon
Classification: Targeting Long Element
Requirements: Technology d2
Range: 75ft
Hands: 2
Traits: Computerized, Element
Effects
1 Element Damage
Modifications
None.
block:1473791
block:1473792
Name: Element Grenade
Availability: Limited Weapon
Classification: Athletics Sidearm Element
Requirements: Nil
Range: 20ft/50ft
Hands: 1
Traits: Consumable, Computerized, Element
Effects
1 Element Damage Blast (10ft radius)
Modifications
None.
Name: Cover Grenade
Availability: Standard Weapon
Classification: Athletics Sidearm Explosive
Requirements: Nil
Range: 20ft/50ft
Hands: 1
Traits: Consumable, Silent
Effects
1 Cover Blast (20ft Radius)
Alternate Effects
1 Stun (2 Downshift)
Modifications
None.

Restricted Weapons

block:1473794
block:1473795
block:1473796
Name: Energized Close Combat Weapon
Availability: Restricted Weapon
Classification: Finesse or Might Sidearm Element
Requirements: Nil
Range: Reach
Hands: 1
Traits: Computerized, Element, Reload
Effects
1 Element Damage
Alternate Effects
Intimidating
Maneuver
Modifications
None.
Name: Heavy Machine Gun
Availability: Restricted Weapon
Classification: Targeting Long Projectile
Requirements: Brawn d4
Range: 100ft/400ft (Min 10ft)
Hands: 2
Traits: Ballistic, Reload
Effects
2 Sharp Damage
Alternate Effects
3 Sharp Damage (3 Downshift)
1 Sharp Damage - Multiple Targets (5, 15ft cone, 1 Downshift)
Modifications
None.
Name: Rocket Launcher
Availability: Restricted Weapon
Classification: Targeting Heavy Explosive
Requirements: Brawn d4/Huge
Range: 100ft/200ft (Min 30ft)
Hands: 2
Traits: Anti-Tank, Mounted, Reload, Sharp, Wrecker
Effects
1 Sharp Damage Blast (20ft radius)
Modifications
None.
block:1473799
block:1473800
block:1473801
Name: Grappler
Availability: Restricted Weapon
Classification: Athletics or Finesse Long Melee
Requirements: Athletics or Finesse d2
Range: Reach x3
Hands: 2
Traits: Martial Arts, Silent
Effects
Maneuver
Alternate Effect
Intimidating
Modifications
None.
Name: Smart Grenade
Availability: Restricted Weapon
Classification: Athletics Sidearm Explosive
Requirements: Nil
Range: 20ft/50ft
Hands: 1
Traits: Consumable, Computerized, Element
Effects
1 Element Damage (3 Upshift)
Modifications
None.
Name: Artillery Cannon
Availability: Restricted Weapon
Classification: Targeting Long Projectile
Requirements: Brawn d6/Gigantic
Range: 300ft/600ft (Min 30ft)
Hands: 2
Traits: Anti-Tank, Ballistic, Mounted, Reload, Wrecker
Effects
2 Sharp Damage
Alternate Effects
1 Sharp Damage Blast (20ft radius, 1 Downshift)
Modifications
None.
block:1473802
Name: Missile
Availability: Restricted Weapon
Classification: Targeting Long Explosive
Requirements: Brawn d6/Gigantic
Range: 500ft/1000ft
Hands: 2
Traits: Anti-Tank, Computerized, Consumable, Mounted, Element, Wrecker
Effects
1 Element Damage Blast (50ft radius)
Alternate Effects
1 Element Damage (1 Upshift)
2 Element Damage
2 Element Damage Blast (20ft radius, 1 Downshift)
Modifications
None.

Armor

Armor comes in many forms. Most Cybertronians don't wear armor but instead upgrade the function of their outer plating.

Standard Availability

block:1473523
block:1473537
block:1473534
Name: Light Armor Matrix
Availability: Standard
Requirements: Nil
Description:
Benefit:

Grants a +1 bonus to Toughness.

Special: An armor matrix is installed in one Integrated Hardpoint, and a character can benefit from only one armor matrix.

Name: Jet Propulsion Attachments
Availability: Standard
Requirements: Driving d2
Description:
Using your armor as a mounting point, your Bot Mode can fly at a modest pace. This is a favorite of Decepticons, who use it to keep up with their Insecticon and Seeker troops.
Benefit:

You gain an Aerial Movement value of 40ft while in Bot Mode; This has no benefit in Alt Mode.

Name: Light Ablative Matrix
Availability: Standard
Requirements: Brawn d2
Description:
This boosted version of the standard armor matrices many Cybertronians use is designed to offer additional protection but breaks away and falls apart over time.
Benefit:

Grants a +2 deflective bonus to Toughness; this bonus is reduced by 1 each time the wearer is hit by a Critical Success attack Skill Test.

Limited Availability

block:1473441
block:1473443
block:1473444
Name: Energy Resistor
Availability: Limited
Requirements: Nil
Description:
Benefit:
Choose an Energy Type. Weapons that deal damage of that energy type do not affect you.
Name: Increased Armor
Availability: Limited
Requirements: Might d4
Description:
Benefit:
Grants +1 Toughness
Name: Terrifying
Availability: Limited
Requirements: Nil
Description:
Benefit:
As a Free Action, the wearer gives themself an Upshift 1 on Intimidation Skill Tests until the end of their turn.
block:1473526
block:1473524
block:1473535
Name: Junkplate
Availability: Limited
Requirements: Nil
Description:
This heavy, spiked, and somewhat odd-looking armor was made famous by Junkion warriors.
Benefit:

Grants +1 plating bonus to Toughness and allows unarmed combat attacks to inflict Sharp damage; enemies that Fumble with unarmed or natural attacks against wearer suffer 1 Sharp damage.

Name: Medium Armor Matrix
Availability: Limited
Requirements: Nil
Description:
The user is injected with reinforcing liquid armor at weak points in their chassis.
Benefit:

Grants a +2 bonus to Toughness.

Special: An armor matrix is installed in one Integrated Hardpoint, and a character can benefit from only one armor matrix.

Name: Medium Ablative Matrix
Availability: Limited
Requirements: Brawn d2
Description:
This boosted version of the standard armor matrices many Cybertronians use is designed to offer additional protection but breaks away and falls apart over time.
Benefit:

Grants +4 deflective bonus to Toughness; this bonus is reduced by 1 each time the wearer is hit by a Critical Success attack Skill Test.

block:1473541
block:1473545
Name: Basic Obscuring Matrix
Availability: Limited
Requirements:
Description:
Blurring the visible edges of the wearer’s outline when in motion, this armor upgrade makes the target more difficult to hit precisely.
Benefit:

Grants a computerized +2 bonus to Evasion; this bonus is negated while the wearer has the Grappled, Immobilized, Prone, or Restrained Condition.

Name: Static Slide Inhibitor
Availability: Limited
Requirements: Nil
Description:
Light plating added to a chassis deflects physical blows, while small electro-static generators create an invisible buffer against certain energy attacks.
Benefit:

Grants +1 deflective bonus to Toughness and imposes 1 Downshift to Energy and Laser attacks targeting the wearer.

Restricted Availability

block:1473515
block:1473525
block:1473527
Name: Energy Field
Availability: Restricted
Requirements: Nil
Description:
Benefit:

Choose an Energy Type. Your armor generates an aura of that type of energy. When an enemy targets you with an attack with a range measured in Reach (not Reach x2), they must make the attack with 2 Downshift or let you make an immediate attack with your energy aura. Energy aura attacks can be made with Might or Finesse and deal 1 damage, plus the effect of the chosen energy type, on a successful hit.

Name: Heavy Armor Matrix
Availability: Restricted
Requirements: Brawn d4
Description:
The user is injected with reinforcing liquid armor at weak points in their chassis.
Benefit:
Grants a +3 bonus to Toughness.

Special: An armor matrix is installed in one Integrated Hardpoint, and a character can benefit from only one armor matrix.

Name: Pit Plates
Availability: Restricted
Requirements: Brawn d4
Description:
These hooked, studded, and bladed sections of metal are chemically welded to the larger sections of a bot’s form.
Benefit:

Grants +2 plating bonus to Toughness, 1 Upshift to Intimidation skill tests, and allows unarmed combat attacks to inflict Sharp damage.

block:1473521
block:1473517
block:1473518
Name: Stealth Projector
Availability: Restricted
Requirements: Nil
Description:
Benefit:

You can make Infiltration Tests to Hide and Sneak even when they don't have cover to hide behind.

Name: Force Field
Availability: Restricted
Requirements: Nil
Description:
Benefit:

As a Free Action once per scene, increase your Toughness and Evasion by 2 Each until the beginning of your next turn. This Upgrade can be taken multiple times, increasing the number of times it can be used.

Name: Heavy Armor
Availability: Restricted
Requirements: Might d6
Description:
Benefit:

Grants +2 Toughness. This also adds the Deflective trait to the armor. Armor Piercing weapons ignore this armor's bonus to Toughness.

block:1473520
block:1473536
block:1473542
Name: Reinforced Plates
Availability: Restricted
Requirements: Nil
Description:
Benefit:

Grants +2 Toughness. This also adds the Plating trait to the armor. Armor Piercing weapons do not ignore this armor's bonus to toughness, but Anti-Tank weapons ignore it.

Name: Heavy Ablative Matrix
Availability: Restricted
Requirements: Brawn d2
Description:
This boosted version of the standard armor matrices many Cybertronians use is designed to offer additional protection but breaks away and falls apart over time.
Benefit:

Grants a +5 deflective bonus to Toughness; this bonus is reduced by 1 each time the wearer is hit by a Critical Success attack Skill Test.

Name: Advanced Obscuring Matrix
Availability: Restricted
Requirements: Technology d2
Description:
Blurring the visible edges of the wearer’s outline when in motion, this armor upgrade makes the target more difficult to hit precisely.
Benefit:

Grants a computerized +4 bonus to Evasion; this bonus is negated while the wearer has the Grappled, Immobilized, Prone, or Restrained Condition.

block:1473544
block:1473546
block:1473540
Name: Proto-Matter Injection Layer
Availability: Restricted
Requirements: Conditioning +1
Description:
Your armor hides a lining of heated, liquid proto-matter that automatically flows into your open wounds, patching them up temporarily until proper repairs can be made.
Benefit:

The first three times (per requisition of this upgrade) you suffer 2 or more damage from a single source, the damage is reduced by 1. This upgrade can be replenished with an hour of repairs, a successful DIF 12 Technology Skill Test, and the expenditure of 2 Energon Points.

Name: Titan Frame
Availability: Restricted
Requirements: Huge or larger (Bot Mode)
Description:
These hardened belting and protective plates snap into place when the user converts into their Bot Mode.
Benefit:

Grants +4 deflective bonus to Toughness, but imparts –2 penalty to Evasion (Bot Mode only).

Name: EM Protective Lining
Availability: Restricted
Requirements: Science or Technology d4
Description:
Using advanced material liners, you can shield your most sensitive parts from the ravages of electromagnetic weaponry.
Benefit:

Weapons dealing Electromagnetic damage gain no special benefits against you for being computerized or mechanical.

Specialized Bot Type

Unfortunately, I've never encountered an Insecticon with any shanix to their name. Or even a name...usually. Named ones are to be feared. So anyhow, I don't carry much of anything for their kind. And we all know well that Combiners don't buy gear. I mean, who would have anything that fits?


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