The Shop
Welcome Cybertronians! Whether you need a element axe to split somebots cranial plate, or increased armor to protect your own, I have what you need. Below are the Statblocks for every Weapons, Armor, Kit and Modification we have available. Please return often, as new merchandise is added back regularly. At the top of the block is a small tag that lists its reference number so you can link it in your references, that's not the price.
Weapons
I keep a solid stock of Standard Weapons, the Limited Weapons are in the cases over there. Friends and Family get the option to check what I keep in the back...okay, okay, you can too. You can throw a punch, right? Gotta learn to do that, that's one I don't stock - it's Automatic. But I do have replacement hands!
Automatic Weapons
Name: | Unarmed Combat |
---|---|
Availability: | Automatic Weapon |
Classification: | Finesse or Might Integrated Melee |
Requirements: | Nil |
Range: | Reach |
Hands: | 0 |
Traits: | Blunt, Martial Arts, Silent |
Effects | |
1 Stun Alternate Effects 1 Blunt Damage (1 Downshift) Maneuver (1 Downshift) |
|
Modifications | |
None. |
Standard Weapons
Name: | Close Combat Blade |
---|---|
Availability: | Standard Weapon |
Classification: | Finesse or Might Sidearm Melee |
Requirements: | Nil |
Range: | Reach |
Hands: | 1 |
Traits: | Sharp, Silent |
Effects | |
1 Sharp Damage | |
Modifications | |
None. |
Name: | Close Combat Bludgeon |
---|---|
Availability: | Standard Weapon |
Classification: | Finesse or Might Sidearm Melee |
Requirements: | Nil |
Range: | Reach |
Hands: | 1 |
Traits: | Blunt, Silent |
Effects | |
1 Stun Alternate Effect 1 Blunt Damage (1 Downshift) Maneuver |
|
Modifications | |
None. |
Name: | Blaster |
---|---|
Availability: | Standard Weapon |
Classification: | Targeting Sidearm Projectile |
Requirements: | Nil |
Range: | 25ft/80ft |
Hands: | 1 |
Traits: | Ballistic |
Effects | |
1 Sharp Damage | |
Modifications | |
None. |
Name: | Rifle |
---|---|
Availability: | Standard Weapon |
Classification: | Targeting Medium Projectile |
Requirements: | Nil |
Range: | 100ft/400ft |
Hands: | Integrated |
Traits: | Ballistic, Sniper |
Effects | |
1 Sharp Damage | |
Modifications | |
None. |
Name: | Shotgun |
---|---|
Availability: | Standard Weapon |
Classification: | Finesse or Might Medium Projectile |
Requirements: | Nil |
Range: | 20ft/60ft |
Hands: | 2 |
Traits: | Ballistic, Reload |
Effects | |
1 Sharp Damage - Multiple Targets (2, 15ft Cone) | |
Modifications | |
None. |
Name: | Frag Grenade |
---|---|
Availability: | Standard Weapon |
Classification: | Athletics Sidearm Explosive |
Requirements: | Nil |
Range: | 20ft/50ft |
Hands: | 1 |
Traits: | Consumable, Sharp, Wrecker |
Effects | |
1 Sharp Damage Blast (10ft radius) | |
Modifications | |
Name: | Concussion Grenade |
---|---|
Availability: | Standard Weapon |
Classification: | Athletics Sidearm Melee |
Requirements: | Nil |
Range: | 20ft/50ft |
Hands: | 1 |
Traits: | Consumable |
Effects | |
1 Stun, Blast (10ft radius) | |
Modifications | |
Name: | Hi-Ex Grenade |
---|---|
Availability: | Standard Weapon |
Classification: | Athletics Sidearm Explosive |
Requirements: | Nil |
Range: | 10ft/30ft |
Hands: | 1 |
Traits: | Anti-Tank, Armor Piercing, Consumable, Wrecker |
Effects | |
2 Sharp damage Blast (5ft radius) | |
Modifications | |
None. |
Name: | Laser Rifle |
---|---|
Availability: | Standard Weapon |
Classification: | Targeting Medium Element |
Requirements: | Nil |
Range: | 100ft/200ft |
Hands: | 2 |
Traits: | Computerized, Laser |
Effects | |
1 Laser Damage | |
Modifications | |
None. |
Name: | Stunner |
---|---|
Availability: | Standard Weapon |
Classification: | Targeting Sidearm Element |
Requirements: | Nil |
Range: | 10ft/20ft |
Hands: | 1 |
Traits: | Computerized |
Effects | |
Stun 1 | |
Modifications | |
None. |
Limited Weapons
Name: | Close Combat Heavy Blade |
---|---|
Availability: | Limited Weapon |
Classification: | Finesse or Might Medium Melee |
Requirements: | Nil |
Range: | Reach |
Hands: | 1 or 2 |
Traits: | Sharp, Silent |
Effects | |
1 Sharp Damage Alternate Effect 2 Sharp Damage (2 Hands) |
|
Modifications | |
None |
Name: | Close Combat Heavy Bludgeon |
---|---|
Availability: | Limited Weapon |
Classification: | Finesse or Might Medium Melee |
Requirements: | Nil |
Range: | Reach |
Hands: | 1 or 2 |
Traits: | Blunt, Silent |
Effects | |
1 Blunt Damage and 1 Stun Alternate Effect: 2 Blunt Damage (2 Hands) |
|
Modifications | |
None. |
Name: | Short Blade |
---|---|
Availability: | Limited Weapon |
Classification: | Finesse or Might Sidearm Melee |
Requirements: | Nil |
Range: | Reach |
Hands: | 1 |
Traits: | Martial Arts, Sharp, Silent |
Effects | |
1 Sharp Damage Alternate Effects 1 Sharp Damage - Multiple Targets (2, Reach, 1 Downshift) |
|
Modifications | |
None. |
Name: | Medium Blade |
---|---|
Availability: | Limited Weapon |
Classification: | Finesse or Might Medium Melee |
Requirements: | Finesse d4 |
Range: | Reach |
Hands: | 1 |
Traits: | Martial Arts, Sharp, Silent |
Effects | |
1 Sharp Damage Alternate Effects 1 Sharp Damage - Multiple Targets (2, Reach, 1 Downshift) 1 Sharp Damage - Multiple Targets (3, Reach, 3 Downshift) |
|
Modifications | |
None. |
Name: | Long Blade |
---|---|
Availability: | Limited Weapon |
Classification: | Finesse or Might Long Melee |
Requirements: | Finesse d6 |
Range: | Reach x2 |
Hands: | 2 |
Traits: | Martial Arts, Sharp, Silent |
Effects | |
1 Sharp Damage
Alternate Effects 1 Sharp Damage - Multiple Targets (2, Reach, 1 Downshift) 1 Sharp Damage - Multiple Targets (3, Reach, 2 Downshift) |
|
Modifications | |
None. |
Name: | Short Bludgeon |
---|---|
Availability: | Limited Weapon |
Classification: | Finesse or Might Sidearm Melee |
Requirements: | Finesse d4 |
Range: | Reach |
Hands: | 1 |
Traits: | Martial Arts, Blunt, Silent |
Effects | |
1 Stun Alternate Effects 1 Blunt Damage (1 Downshift) Maneuver |
|
Modifications | |
None. |
Name: | Long Bludgeon |
---|---|
Availability: | Limited Weapon |
Classification: | Finesse or Might Medium Melee |
Requirements: | Finesse d6 |
Range: | Reach x2 |
Hands: | 2 |
Traits: | Blunt, Martial Arts, Silent |
Effects | |
1 Stun Alternate Effects 1 Blunt Damage (1 Downshift) Maneuver |
|
Modifications | |
None. |
Name: | Thrown Blade |
---|---|
Availability: | Limited Weapon |
Classification: | Targeting Sidearm Projectile |
Requirements: | Finesse d4 |
Range: | 20ft/30ft |
Hands: | 1 |
Traits: | Martial Arts, Sharp, Silent |
Effects | |
1 Sharp Damage Alternate Effects Maneuver (2 Downshift) 1 Sharp Damage - Multiple Targets (3, 30ft radius, 2 Downshift) |
|
Modifications | |
None. |
Name: | Projectile Launcher |
---|---|
Availability: | Limited Weapon |
Classification: | Targeting Medium Projectile |
Requirements: | Finesse d4 |
Range: | 50ft/100ft |
Hands: | 2 |
Traits: | Martial Arts, Sharp, Silent, Sniper |
Effects | |
1 Sharp Damage Alternate Effects 1 Sharp Damage - Multiple Targets (2, 30ft radius, 1 Downshift) |
|
Modifications | |
None. |
Name: | Small Thrown Weapon |
---|---|
Availability: | Limited Weapon |
Classification: | Athletics Sidearm Projectile |
Requirements: | Nil |
Range: | 20ft/40ft |
Hands: | 1 |
Traits: | Blunt/Sharp, Silent |
Effects | |
1 Blunt or Sharp Damage | |
Modifications | |
None. |
Name: | Large Thrown Weapon |
---|---|
Availability: | Limited Weapon |
Classification: | Athletics Medium Projectile |
Requirements: | Brawn d4/Huge |
Range: | 10ft/20ft |
Hands: | 1 |
Traits: | Blunt/Sharp, Silent |
Effects | |
1 Blunt or Sharp Damage | |
Modifications | |
None. |
Name: | Long Range Rifle |
---|---|
Availability: | Limited Weapon |
Classification: | Targeting Long Projectile |
Requirements: | Alertness d6 |
Range: | 150ft/600ft (Min 30ft) |
Hands: | 2 |
Traits: | Ballistic, Mounted, Reload, Sniper |
Effects | |
1 Sharp Damage Alternate Effects 2 Sharp Damage (1 Downshift) 3 Sharp Damage (3 Downshifts) |
|
Modifications | |
None. |
Name: | Machine Gun |
---|---|
Availability: | Limited Weapon |
Classification: | Targeting Long Projectile |
Requirements: | Brawn d2 |
Range: | 40ft/160ft (Min 10ft) |
Hands: | 2 |
Traits: | Ballistic, Reload |
Effects | |
1 Sharp Damage Alternate Effects 2 Sharp Damage (1 Downshift) 1 Sharp Damage - Multiple Targets (2, 30ft Cone, 1 Downshift |
|
Modifications | |
None. |
Name: | Element Jet |
---|---|
Availability: | Limited Weapon |
Classification: | Targeting Medium Element |
Requirements: | Nil |
Range: | 15ft |
Hands: | 2 |
Traits: | Element, Reload |
Effects | |
1 Element Damage Blast (15ft cone) Alternate Effects 1 Element Shove Blast (15ft cone) Intimidating |
|
Modifications | |
None. |
Name: | Directed Element Rifle |
---|---|
Availability: | Limited Weapon |
Classification: | Targeting Long Element |
Requirements: | Technology d2 |
Range: | 75ft |
Hands: | 2 |
Traits: | Computerized, Element |
Effects | |
1 Element Damage | |
Modifications | |
None. |
Name: | Element Grenade |
---|---|
Availability: | Limited Weapon |
Classification: | Athletics Sidearm Element |
Requirements: | Nil |
Range: | 20ft/50ft |
Hands: | 1 |
Traits: | Consumable, Computerized, Element |
Effects | |
1 Element Damage Blast (10ft radius) | |
Modifications | |
None. |
Name: | Cover Grenade |
---|---|
Availability: | Standard Weapon |
Classification: | Athletics Sidearm Explosive |
Requirements: | Nil |
Range: | 20ft/50ft |
Hands: | 1 |
Traits: | Consumable, Silent |
Effects | |
1 Cover Blast (20ft Radius) Alternate Effects 1 Stun (2 Downshift) |
|
Modifications | |
None. |
Restricted Weapons
Name: | Energized Close Combat Weapon |
---|---|
Availability: | Restricted Weapon |
Classification: | Finesse or Might Sidearm Element |
Requirements: | Nil |
Range: | Reach |
Hands: | 1 |
Traits: | Computerized, Element, Reload |
Effects | |
1 Element Damage Alternate Effects Intimidating Maneuver |
|
Modifications | |
None. |
Name: | Heavy Machine Gun |
---|---|
Availability: | Restricted Weapon |
Classification: | Targeting Long Projectile |
Requirements: | Brawn d4 |
Range: | 100ft/400ft (Min 10ft) |
Hands: | 2 |
Traits: | Ballistic, Reload |
Effects | |
2 Sharp Damage Alternate Effects 3 Sharp Damage (3 Downshift) 1 Sharp Damage - Multiple Targets (5, 15ft cone, 1 Downshift) |
|
Modifications | |
None. |
Name: | Rocket Launcher |
---|---|
Availability: | Restricted Weapon |
Classification: | Targeting Heavy Explosive |
Requirements: | Brawn d4/Huge |
Range: | 100ft/200ft (Min 30ft) |
Hands: | 2 |
Traits: | Anti-Tank, Mounted, Reload, Sharp, Wrecker |
Effects | |
1 Sharp Damage Blast (20ft radius) | |
Modifications | |
None. |
Name: | Grappler |
---|---|
Availability: | Restricted Weapon |
Classification: | Athletics or Finesse Long Melee |
Requirements: | Athletics or Finesse d2 |
Range: | Reach x3 |
Hands: | 2 |
Traits: | Martial Arts, Silent |
Effects | |
Maneuver Alternate Effect Intimidating |
|
Modifications | |
None. |
Name: | Smart Grenade |
---|---|
Availability: | Restricted Weapon |
Classification: | Athletics Sidearm Explosive |
Requirements: | Nil |
Range: | 20ft/50ft |
Hands: | 1 |
Traits: | Consumable, Computerized, Element |
Effects | |
1 Element Damage (3 Upshift) | |
Modifications | |
None. |
Name: | Artillery Cannon |
---|---|
Availability: | Restricted Weapon |
Classification: | Targeting Long Projectile |
Requirements: | Brawn d6/Gigantic |
Range: | 300ft/600ft (Min 30ft) |
Hands: | 2 |
Traits: | Anti-Tank, Ballistic, Mounted, Reload, Wrecker |
Effects | |
2 Sharp Damage Alternate Effects 1 Sharp Damage Blast (20ft radius, 1 Downshift) |
|
Modifications | |
None. |
Name: | Missile |
---|---|
Availability: | Restricted Weapon |
Classification: | Targeting Long Explosive |
Requirements: | Brawn d6/Gigantic |
Range: | 500ft/1000ft |
Hands: | 2 |
Traits: | Anti-Tank, Computerized, Consumable, Mounted, Element, Wrecker |
Effects | |
1 Element Damage Blast (50ft radius) Alternate Effects 1 Element Damage (1 Upshift) 2 Element Damage 2 Element Damage Blast (20ft radius, 1 Downshift) |
|
Modifications | |
None. |
Armor
Armor comes in many forms. Most Cybertronians don't wear armor but instead upgrade the function of their outer plating.
Standard Availability
Name: | Light Armor Matrix |
---|---|
Availability: | Standard |
Requirements: | Nil |
Description: | |
Benefit: | |
Grants a +1 bonus to Toughness. Special: An armor matrix is installed in one Integrated Hardpoint, and a character can benefit from only one armor matrix. |
Name: | Jet Propulsion Attachments |
---|---|
Availability: | Standard |
Requirements: | Driving d2 |
Description: | |
Using your armor as a mounting point, your Bot Mode can fly at a modest pace. This is a favorite of Decepticons, who use it to keep up with their Insecticon and Seeker troops. | |
Benefit: | |
You gain an Aerial Movement value of 40ft while in Bot Mode; This has no benefit in Alt Mode. |
Name: | Light Ablative Matrix |
---|---|
Availability: | Standard |
Requirements: | Brawn d2 |
Description: | |
This boosted version of the standard armor matrices many Cybertronians use is designed to offer additional protection but breaks away and falls apart over time. | |
Benefit: | |
Grants a +2 deflective bonus to Toughness; this bonus is reduced by 1 each time the wearer is hit by a Critical Success attack Skill Test. |
Limited Availability
Name: | Energy Resistor |
---|---|
Availability: | Limited |
Requirements: | Nil |
Description: | |
Benefit: | |
Choose an Energy Type. Weapons that deal damage of that energy type do not affect you. |
Name: | Increased Armor |
---|---|
Availability: | Limited |
Requirements: | Might d4 |
Description: | |
Benefit: | |
Grants +1 Toughness |
Name: | Terrifying |
---|---|
Availability: | Limited |
Requirements: | Nil |
Description: | |
Benefit: | |
As a Free Action, the wearer gives themself an Upshift 1 on Intimidation Skill Tests until the end of their turn. |
Name: | Junkplate |
---|---|
Availability: | Limited |
Requirements: | Nil |
Description: | |
This heavy, spiked, and somewhat odd-looking armor was made famous by Junkion warriors. | |
Benefit: | |
Grants +1 plating bonus to Toughness and allows unarmed combat attacks to inflict Sharp damage; enemies that Fumble with unarmed or natural attacks against wearer suffer 1 Sharp damage. |
Name: | Medium Armor Matrix |
---|---|
Availability: | Limited |
Requirements: | Nil |
Description: | |
The user is injected with reinforcing liquid armor at weak points in their chassis. | |
Benefit: | |
Grants a +2 bonus to Toughness. Special: An armor matrix is installed in one Integrated Hardpoint, and a character can benefit from only one armor matrix. |
Name: | Medium Ablative Matrix |
---|---|
Availability: | Limited |
Requirements: | Brawn d2 |
Description: | |
This boosted version of the standard armor matrices many Cybertronians use is designed to offer additional protection but breaks away and falls apart over time. | |
Benefit: | |
Grants +4 deflective bonus to Toughness; this bonus is reduced by 1 each time the wearer is hit by a Critical Success attack Skill Test. |
Name: | Basic Obscuring Matrix |
---|---|
Availability: | Limited |
Requirements: | |
Description: | |
Blurring the visible edges of the wearer’s outline when in motion, this armor upgrade makes the target more difficult to hit precisely. | |
Benefit: | |
Grants a computerized +2 bonus to Evasion; this bonus is negated while the wearer has the Grappled, Immobilized, Prone, or Restrained Condition. |
Name: | Static Slide Inhibitor |
---|---|
Availability: | Limited |
Requirements: | Nil |
Description: | |
Light plating added to a chassis deflects physical blows, while small electro-static generators create an invisible buffer against certain energy attacks. | |
Benefit: | |
Grants +1 deflective bonus to Toughness and imposes 1 Downshift to Energy and Laser attacks targeting the wearer. |
Restricted Availability
Name: | Energy Field |
---|---|
Availability: | Restricted |
Requirements: | Nil |
Description: | |
Benefit: | |
Choose an Energy Type. Your armor generates an aura of that type of energy. When an enemy targets you with an attack with a range measured in Reach (not Reach x2), they must make the attack with 2 Downshift or let you make an immediate attack with your energy aura. Energy aura attacks can be made with Might or Finesse and deal 1 damage, plus the effect of the chosen energy type, on a successful hit. |
Name: | Heavy Armor Matrix |
---|---|
Availability: | Restricted |
Requirements: | Brawn d4 |
Description: | |
The user is injected with reinforcing liquid armor at weak points in their chassis. | |
Benefit: | |
Grants a +3 bonus to Toughness.
Special: An armor matrix is installed in one Integrated Hardpoint, and a character can benefit from only one armor matrix. |
Name: | Pit Plates |
---|---|
Availability: | Restricted |
Requirements: | Brawn d4 |
Description: | |
These hooked, studded, and bladed sections of metal are chemically welded to the larger sections of a bot’s form. | |
Benefit: | |
Grants +2 plating bonus to Toughness, 1 Upshift to Intimidation skill tests, and allows unarmed combat attacks to inflict Sharp damage. |
Name: | Stealth Projector |
---|---|
Availability: | Restricted |
Requirements: | Nil |
Description: | |
Benefit: | |
You can make Infiltration Tests to Hide and Sneak even when they don't have cover to hide behind. |
Name: | Force Field |
---|---|
Availability: | Restricted |
Requirements: | Nil |
Description: | |
Benefit: | |
As a Free Action once per scene, increase your Toughness and Evasion by 2 Each until the beginning of your next turn. This Upgrade can be taken multiple times, increasing the number of times it can be used. |
Name: | Heavy Armor |
---|---|
Availability: | Restricted |
Requirements: | Might d6 |
Description: | |
Benefit: | |
Grants +2 Toughness. This also adds the Deflective trait to the armor. Armor Piercing weapons ignore this armor's bonus to Toughness. |
Name: | Reinforced Plates |
---|---|
Availability: | Restricted |
Requirements: | Nil |
Description: | |
Benefit: | |
Grants +2 Toughness. This also adds the Plating trait to the armor. Armor Piercing weapons do not ignore this armor's bonus to toughness, but Anti-Tank weapons ignore it. |
Name: | Heavy Ablative Matrix |
---|---|
Availability: | Restricted |
Requirements: | Brawn d2 |
Description: | |
This boosted version of the standard armor matrices many Cybertronians use is designed to offer additional protection but breaks away and falls apart over time. | |
Benefit: | |
Grants a +5 deflective bonus to Toughness; this bonus is reduced by 1 each time the wearer is hit by a Critical Success attack Skill Test. |
Name: | Advanced Obscuring Matrix |
---|---|
Availability: | Restricted |
Requirements: | Technology d2 |
Description: | |
Blurring the visible edges of the wearer’s outline when in motion, this armor upgrade makes the target more difficult to hit precisely. | |
Benefit: | |
Grants a computerized +4 bonus to Evasion; this bonus is negated while the wearer has the Grappled, Immobilized, Prone, or Restrained Condition. |
Name: | Proto-Matter Injection Layer |
---|---|
Availability: | Restricted |
Requirements: | Conditioning +1 |
Description: | |
Your armor hides a lining of heated, liquid proto-matter that automatically flows into your open wounds, patching them up temporarily until proper repairs can be made. | |
Benefit: | |
The first three times (per requisition of this upgrade) you suffer 2 or more damage from a single source, the damage is reduced by 1. This upgrade can be replenished with an hour of repairs, a successful DIF 12 Technology Skill Test, and the expenditure of 2 Energon Points. |
Name: | Titan Frame |
---|---|
Availability: | Restricted |
Requirements: | Huge or larger (Bot Mode) |
Description: | |
These hardened belting and protective plates snap into place when the user converts into their Bot Mode. | |
Benefit: | |
Grants +4 deflective bonus to Toughness, but imparts –2 penalty to Evasion (Bot Mode only). |
Name: | EM Protective Lining |
---|---|
Availability: | Restricted |
Requirements: | Science or Technology d4 |
Description: | |
Using advanced material liners, you can shield your most sensitive parts from the ravages of electromagnetic weaponry. | |
Benefit: | |
Weapons dealing Electromagnetic damage gain no special benefits against you for being computerized or mechanical. |
Specialized Bot Type
Unfortunately, I've never encountered an Insecticon with any shanix to their name. Or even a name...usually. Named ones are to be feared. So anyhow, I don't carry much of anything for their kind. And we all know well that Combiners don't buy gear. I mean, who would have anything that fits?
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