Barbettes

Barbettes are effectively heavy turrets. Barbettes are typically only for military use and not available for purchase by civilians except under unusual circumstances. However, there are unscrupulous ports where they can be obtained on the black market.
  A barbette uses a single Hardpoint, and requires the Gunner (turret) skill but also consumes additional tonnage inside the ship, as its larger weapons need more space for capacitors, targeting mechanisms, ammunition feeds and other components. Like turrets, barbettes require just one gunner to operate. Most barbettes consume 5 tons each.  
Barbette Damage Multiple 3

Barbettes

WeaponTLRangePowerDamageCostTraits
Beam Laser Barbette 10 Medium 12 2D MCr3
Fusion Barbette 12 Medium 20 5D MCr4 AP 3, Radiation
Ion Cannon 12 Medium 20 2D x 10 MCr6 Ion
Missile Barbette 7 Special 0 4D MCr4 Smart
Particle Barbette 11 Very Long 15 4D MCr8 Radiation
Plasma Barbette 11 Medium 12 4D MCr5 AP 2
Pulse Laser Barbette 9 Long 12 3D MCr6
Railgun Barbette 10 Medium 5 3D MCr2 AP 5
Torpedo 7 Special 2 6D MCr3 Smart
 

BEAM LASER BARBETTE

Beam laser barbettes are essentially heavier hitting versions of turret lasers. At mid-stellar Tech Levels, laser barbettes are superseded by more powerful particle and fusion-based barbettes, especially on military spacecraft. Beam laser barbettes retain the advantages and disadvantages of turret lasers but cannot be used for point defence, as with any other barbette. Beam laser barbettes receive DM+4 to attack rolls.  

FUSION BARBETTE

An extremely powerful weapon in planet-based warfare, in space the fusion barbette provides hard- hitting strikes at a reasonable cost. However, it is a power-hungry weapon.  

ION CANNON

This weapon disrupts the systems of the target ship. Ion weapons are typically used to temporarily disable enemy ships, stopping them from fleeing or attacking while a position of advantage can be attained. For this reason, they may be found on well-equipped pirate vessels or customs ships.  

MISSILE BARBETTE

Equipped with multilaunchers, a missile barbette can unleash a flurry of warheads at a target. A missile barbette fires five missiles at a time and holds enough missiles for five full salvos (a total of 25 missiles). Missile barbetttes on Firmpoints consume an additional two tons of space.  

PARTICLE BARBETTE

Taking advantage of the increased power efficiencies and space available to a barbette, this is a much larger particle weapon than those mounted in turrets.

PLASMA BARBETTE

A large plasma weapon, the plasma barbette is capable of smashing through even well-armoured targets.  

PULSE LASER BARBETTE

Pulse laser barbettes are essentially heavier hitting versions of turret lasers. At mid-stellar Tech Levels, laser barbettes are superseded by more powerful particle and fusion-based barbettes, especially on military spacecraft. Pulse laser barbettes retain the advantages and disadvantages of turret lasers but cannot be used for point defence, as with any other barbette. Pulse laser barbettes receive DM+2 to attack rolls.  

RAILGUN BARBETTE

Railgun barbettes are larger, single-cannon versions of the railgun turret that fire a larger, more damaging round. Railgun barbettes contain enough ammunition for 12 attacks. Each cannister of railgun ammunition consumes two tons and costs Cr10000.  

TORPEDO BARBETTE

A torpedo is a heavy anti-ship missile capable of carrying tremendous destructive force. Torpedoes are treated in every way like missiles, although they tend to be a lot more powerful. Each torpedo barbette holds three torpedoes. The torpedo here is equipped with a standard warhead. Torpedo barbetttes on Firmpoints consume an additional two tons of space.

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