Barbettes are effectively heavy turrets. Barbettes
are typically only for military use and not available
for purchase by civilians except under unusual
circumstances. However, there are unscrupulous ports
where they can be obtained on the black market.
A barbette uses a single Hardpoint, and requires the
Gunner (turret) skill but also consumes additional
tonnage inside the ship, as its larger weapons need
more space for capacitors, targeting mechanisms,
ammunition feeds and other components. Like turrets,
barbettes require just one gunner to operate. Most
barbettes consume 5 tons each.
Barbette Damage Multiple 3 |
Barbettes
Weapon | TL | Range | Power | Damage | Cost | Traits |
Beam Laser Barbette |
10 |
Medium |
12 |
2D |
MCr3 |
— |
Fusion Barbette |
12 |
Medium |
20 |
5D |
MCr4 |
AP 3, Radiation |
Ion Cannon |
12 |
Medium |
20 |
2D x 10 |
MCr6 |
Ion |
Missile Barbette |
7 |
Special |
0 |
4D |
MCr4 |
Smart |
Particle Barbette |
11 |
Very Long |
15 |
4D |
MCr8 |
Radiation |
Plasma Barbette |
11 |
Medium |
12 |
4D |
MCr5 |
AP 2 |
Pulse Laser Barbette |
9 |
Long |
12 |
3D |
MCr6 |
— |
Railgun Barbette |
10 |
Medium |
5 |
3D |
MCr2 |
AP 5 |
Torpedo |
7 |
Special |
2 |
6D |
MCr3 |
Smart |
BEAM LASER BARBETTE
Beam laser barbettes are essentially heavier hitting
versions of turret lasers. At mid-stellar Tech Levels,
laser barbettes are superseded by more powerful
particle and fusion-based barbettes, especially on
military spacecraft. Beam laser barbettes retain the
advantages and disadvantages of turret lasers but
cannot be used for point defence, as with any other
barbette. Beam laser barbettes receive DM+4 to
attack rolls.
FUSION BARBETTE
An extremely powerful weapon in planet-based warfare, in space the fusion barbette provides hard-
hitting strikes at a reasonable cost. However, it is a power-hungry weapon.
ION CANNON
This weapon disrupts the systems of the target ship.
Ion weapons are typically used to temporarily disable
enemy ships, stopping them from fleeing or attacking
while a position of advantage can be attained. For this
reason, they may be found on well-equipped pirate
vessels or customs ships.
MISSILE BARBETTE
Equipped with multilaunchers, a missile barbette can
unleash a flurry of warheads at a target. A missile
barbette fires five missiles at a time and holds enough
missiles for five full salvos (a total of 25 missiles).
Missile barbetttes on Firmpoints consume an additional
two tons of space.
PARTICLE BARBETTE
Taking advantage of the increased power efficiencies
and space available to a barbette, this is a much larger
particle weapon than those mounted in turrets.
PLASMA BARBETTE
A large plasma weapon, the plasma barbette is capable
of smashing through even well-armoured targets.
PULSE LASER BARBETTE
Pulse laser barbettes are essentially heavier hitting
versions of turret lasers. At mid-stellar Tech Levels, laser
barbettes are superseded by more powerful particle
and fusion-based barbettes, especially on military
spacecraft. Pulse laser barbettes retain the advantages
and disadvantages of turret lasers but cannot be used
for point defence, as with any other barbette. Pulse laser
barbettes receive DM+2 to attack rolls.
RAILGUN BARBETTE
Railgun barbettes are larger, single-cannon versions
of the railgun turret that fire a larger, more damaging
round. Railgun barbettes contain enough ammunition
for 12 attacks. Each cannister of railgun ammunition
consumes two tons and costs Cr10000.
TORPEDO BARBETTE
A torpedo is a heavy anti-ship missile capable of
carrying tremendous destructive force. Torpedoes are
treated in every way like missiles, although they tend
to be a lot more powerful. Each torpedo barbette holds
three torpedoes. The torpedo here is equipped with a
standard warhead. Torpedo barbetttes on Firmpoints
consume an additional two tons of space.
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